HarmonyOS 鸿蒙Next系统分享
HarmonyOS 鸿蒙Next系统分享
Unity3D接入鸿蒙的系统分享,全接模式,如何能勾监听分享的结果,即分享到某个应用的失败或者成功(如微信),Unity侧需要拿到结果
2 回复
在HarmonyOS Next中,可以通过ShareKit的Callback机制监听分享结果。具体实现步骤如下:
- 在Java侧创建ShareCallback实现类:
public class UnityShareCallback implements ShareCallback {
@Override
public void onSuccess() {
// 调用Unity的C#方法通知成功
UnityPlayer.UnitySendMessage("GameObjectName", "OnShareSuccess", "");
}
@Override
public void onFailure(int errorCode) {
// 调用Unity的C#方法通知失败
UnityPlayer.UnitySendMessage("GameObjectName", "OnShareFailed", String.valueOf(errorCode));
}
@Override
public void onCancel() {
// 调用Unity的C#方法通知取消
UnityPlayer.UnitySendMessage("GameObjectName", "OnShareCanceled", "");
}
}
- 在分享时设置回调:
ShareData shareData = new ShareData.Builder()
.setType(ShareData.TYPE_TEXT)
.setText("分享内容")
.build();
ShareOption shareOption = new ShareOption.Builder()
.setShareData(shareData)
.setShareCallback(new UnityShareCallback()) // 设置回调
.build();
ShareKit.share(activity, shareOption);
- Unity C#侧需要创建对应的接收方法:
public class ShareHandler : MonoBehaviour
{
public void OnShareSuccess(string empty)
{
Debug.Log("分享成功");
}
public void OnShareFailed(string errorCode)
{
Debug.Log($"分享失败,错误码:{errorCode}");
}
public void OnShareCanceled(string empty)
{
Debug.Log("分享取消");
}
}
注意:确保Unity场景中有名为"GameObjectName"的GameObject,并挂载了ShareHandler脚本。