Rust终端工具Wezterm输入处理库wezterm-input-types的使用,解析与扩展终端输入事件类型
Rust终端工具Wezterm输入处理库wezterm-input-types的使用,解析与扩展终端输入事件类型
安装
在项目目录中运行以下Cargo命令:
cargo add wezterm-input-types
或者在Cargo.toml中添加以下行:
wezterm-input-types = "0.1.0"
基本使用
wezterm-input-types
库提供了处理终端输入事件的功能。以下是一个基本使用示例:
use wezterm_input_types::{KeyCode, KeyModifiers, MouseEvent};
fn handle_key_event(key: KeyCode, mods: KeyModifiers) {
match key {
KeyCode::Char(c) => println!("Pressed character: {} with modifiers {:?}", c, mods),
KeyCode::Enter => println!("Pressed Enter"),
_ => println!("Other key: {:?}", key),
}
}
fn handle_mouse_event(event: MouseEvent) {
println!("Mouse event: {:?}", event);
}
fn main() {
// 模拟键盘输入
handle_key_event(KeyCode::Char('a'), KeyModifiers::NONE);
handle_key_event(KeyCode::Enter, KeyModifiers::SHIFT);
// 模拟鼠标输入
handle_mouse_event(MouseEvent {
x: 100,
y: 200,
button: 1,
modifiers: KeyModifiers::CTRL,
});
}
完整示例
以下是一个更完整的示例,展示了如何解析和扩展终端输入事件:
use wezterm_input_types::{
KeyCode, KeyModifiers, MouseButton, MouseEvent, InputEvent, InputParser
};
struct CustomInputHandler;
impl CustomInputHandler {
fn handle_event(&mut self, event: InputEvent) {
match event {
InputEvent::Key(key_event) => {
println!("Key event: {:?}", key_event);
self.handle_key(key_event.key, key_event.mods);
}
InputEvent::Mouse(mouse_event) => {
println!("Mouse event: {:?}", mouse_event);
self.handle_mouse(mouse_event);
}
InputEvent::Paste(text) => {
println!("Pasted text: {}", text);
}
_ => println!("Other input event: {:?}", event),
}
}
fn handle_key(&self, key: KeyCode, mods: KeyModifiers) {
// 自定义键盘处理逻辑
match (key, mods) {
(KeyCode::Char('c'), KeyModifiers::CTRL) => {
println!("Ctrl+C pressed - handling custom behavior");
}
(KeyCode::F(n), _) => {
println!("Function key F{} pressed", n);
}
_ => println!("Regular key: {:?} with mods {:?}", key, mods),
}
}
fn handle_mouse(&self, event: MouseEvent) {
// 自定义鼠标处理逻辑
let button = match event.button {
MouseButton::Left => "left",
MouseButton::Right => "right",
MouseButton::Middle => "middle",
MouseButton::None => "none",
_ => "other",
};
println!(
"Mouse at ({}, {}), button: {}, mods: {:?}",
event.x, event.y, button, event.modifiers
);
}
}
fn main() {
let mut handler = CustomInputHandler;
let mut parser = InputParser::new();
// 模拟输入数据流
let input_data = b"\x1b[32;100;200M"; // 模拟鼠标点击事件
for byte in input_data {
if let Some(event) = parser.advance(&[*byte]) {
handler.handle_event(event);
}
}
}
扩展输入事件类型
您可以通过实现自定义的输入事件类型来扩展功能:
use wezterm_input_types::{InputEvent, KeyCode, KeyModifiers};
#[derive(Debug)]
enum CustomInputEvent {
Standard(InputEvent),
CustomGesture(String),
}
struct ExtendedInputHandler;
impl ExtendedInputHandler {
fn handle_custom_event(&self, event: CustomInputEvent) {
match event {
CustomInputEvent::Standard(std_event) => {
println!("Standard event: {:?}", std_event);
}
CustomInputEvent::CustomGesture(gesture) => {
println!("Custom gesture detected: {}", gesture);
self.handle_gesture(gesture);
}
}
}
fn handle_gesture(&self, gesture: String) {
match gesture.as_str() {
"swipe-left" => println!("Handling swipe left gesture"),
"swipe-right" => println!("Handling swipe right gesture"),
_ => println!("Unknown gesture: {}", gesture),
}
}
}
fn create_custom_events() -> Vec<CustomInputEvent> {
vec![
CustomInputEvent::Standard(InputEvent::Key(
KeyCode::Char('a').with_modifiers(KeyModifiers::NONE)
)),
CustomInputEvent::CustomGesture("swipe-left".to_string()),
]
}
fn main() {
let handler = ExtendedInputHandler;
let events = create_custom_events();
for event in events {
handler.handle_custom_event(event);
}
}
这个库是Wezterm终端模拟器的一部分,专门用于处理终端输入事件。它提供了强大的功能来解析和响应各种键盘和鼠标事件,并可以轻松扩展以支持自定义输入类型。
1 回复
wezterm-input-types: Rust终端工具Wezterm的输入处理库
概述
wezterm-input-types
是Wezterm终端模拟器的一个核心输入处理库,专门用于解析和扩展终端输入事件类型。它提供了强大的功能来处理各种键盘、鼠标和其他输入设备产生的事件,是构建自定义终端输入处理逻辑的基础。
主要功能
- 标准键盘事件处理
- 鼠标事件处理
- 自定义输入事件定义
- 输入事件序列化/反序列化
- 输入修饰键状态跟踪
完整示例代码
下面是一个结合键盘、鼠标处理和自定义事件的完整示例:
use wezterm_input_types::{
InputEvent, KeyCode, KeyModifiers, KeyboardInput, MouseButton, MouseEvent
};
use serde_json;
// 自定义终端事件处理器
struct TerminalEventHandler;
impl TerminalEventHandler {
// 处理所有输入事件
fn handle_event(&self, event: InputEvent) {
match event {
InputEvent::Keyboard(key_event) => self.handle_keyboard(key_event),
InputEvent::Mouse(mouse_event) => self.handle_mouse(mouse_event),
InputEvent::Resize { cols, rows } => {
println!("Terminal resized to {}x{}", cols, rows);
},
_ => println!("Received unhandled event type"),
}
}
// 处理键盘事件
fn handle_keyboard(&self, input: KeyboardInput) {
match (input.key, input.mods) {
(KeyCode::Char('c'), KeyModifiers::CTRL) => {
println!("Ctrl+C pressed - exiting");
std::process::exit(0);
},
(KeyCode::Char('s'), KeyModifiers::CTRL) => {
println!("Ctrl+S pressed - saving session");
},
(KeyCode::Function(n), _) => {
println!("F{} key pressed", n);
},
(KeyCode::Char(c), mods) => {
println!("Char '{}' pressed with modifiers {:?}", c, mods);
},
_ => println!("Unhandled key combination"),
}
}
// 处理鼠标事件
fn handle_mouse(&self, event: MouseEvent) {
match event.button {
MouseButton::Left => {
println!("Left click at ({}, {})", event.coords.x, event.coords.y);
},
MouseButton::Right => {
println!("Right click at ({}, {})", event.coords.x, event.coords.y);
},
MouseButton::Middle => {
println!("Middle click at ({}, {})", event.coords.x, event.coords.y);
},
MouseButton::WheelUp => println!("Mouse wheel scrolled up"),
MouseButton::WheelDown => println!("Mouse wheel scrolled down"),
_ => {}
}
}
}
// 自定义事件扩展示例
enum ExtendedEvent {
CustomCommand(String),
TerminalBell,
}
impl Into<InputEvent> for ExtendedEvent {
fn into(self) -> InputEvent {
match self {
ExtendedEvent::CustomCommand(cmd) => {
// 转换为键盘输入事件
InputEvent::Keyboard(KeyboardInput {
key: KeyCode::Char(' '),
mods: KeyModifiers::NONE,
})
},
ExtendedEvent::TerminalBell => {
// 转换为自定义事件
InputEvent::None
}
}
}
}
fn main() {
let handler = TerminalEventHandler;
// 示例键盘事件
let ctrl_c = InputEvent::Keyboard(KeyboardInput {
key: KeyCode::Char('c'),
mods: KeyModifiers::CTRL,
});
// 示例鼠标事件
let mouse_click = InputEvent::Mouse(MouseEvent {
button: MouseButton::Left,
coords: (100, 200).into(),
});
// 处理示例事件
handler.handle_event(ctrl_c);
handler.handle_event(mouse_click);
// 序列化示例
let event = InputEvent::Keyboard(KeyboardInput {
key: KeyCode::Char('a'),
mods: KeyModifiers::SHIFT,
});
let serialized = serde_json::to_string(&event).unwrap();
println!("Serialized event: {}", serialized);
// 自定义事件处理
let custom_event = ExtendedEvent::CustomCommand("test".to_string());
let input_event: InputEvent = custom_event.into();
handler.handle_event(input_event);
}
注意事项
wezterm-input-types
通常与wezterm-terminal
或wezterm-client
一起使用- 输入事件处理应考虑跨平台差异
- 某些特殊键组合可能在不同操作系统上有不同表现
- 实际使用时需要处理错误情况,如序列化/反序列化失败
- 自定义事件需要确保与现有事件类型不冲突
通过这个完整的示例,开发者可以了解如何:
- 处理键盘和鼠标输入
- 扩展自定义事件类型
- 序列化和反序列化输入事件
- 构建完整的终端输入处理逻辑