Flutter如何实现Apple Pay支付功能插件
在Flutter中如何集成Apple Pay支付功能?有没有现成的插件可以使用?具体实现步骤是什么?需要注意哪些配置和权限问题?希望能分享一个完整的示例代码或教程。
        
          2 回复
        
      
      
        使用stripe_payment或flutter_inapp_purchase插件。配置iOS证书,调用插件API处理支付流程,监听支付结果。
更多关于Flutter如何实现Apple Pay支付功能插件的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
在Flutter中实现Apple Pay支付功能,可以通过创建自定义插件或使用现有插件来集成iOS的PassKit框架。以下是实现步骤和示例:
1. 使用现有插件(推荐)
flutter_stripe 或 apple_pay 插件提供了现成的Apple Pay集成:
# pubspec.yaml
dependencies:
  flutter_stripe: ^10.4.0  # 或 apple_pay: ^2.0.0
基础代码示例(使用flutter_stripe):
import 'package:flutter_stripe/flutter_stripe.dart';
class ApplePayService {
  static Future<void> init() async {
    Stripe.publishableKey = "YOUR_STRIPE_PUBLISHABLE_KEY";
  }
  static Future<void> pay() async {
    final paymentIntent = await createPaymentIntent(); // 通过后端创建支付Intent
    await Stripe.instance.applePay(
      const ApplePayPresentParams(
        cartItems: [
          ApplePayCartSummaryItem(
            label: '商品名称',
            amount: '10.00',
          )
        ],
        country: 'US',
        currency: 'USD',
      ),
    );
  }
}
2. 自定义插件开发步骤
若需完全自定义,按以下流程:
iOS端(Swift):
- 创建插件通道:
 
// SwiftHandler.swift
import PassKit
public class SwiftApplePayPlugin: NSObject {
  private var channel: FlutterMethodChannel?
  public static func register(with registrar: FlutterPluginRegistrar) {
    let channel = FlutterMethodChannel(name: "apple_pay", binaryMessenger: registrar.messenger())
    let instance = SwiftApplePayPlugin()
    instance.channel = channel
    registrar.addMethodCallDelegate(instance, channel: channel)
  }
  public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
    switch call.method {
      case "canMakePayments":
        result(PKPaymentAuthorizationController.canMakePayments())
      case "requestPayment":
        requestPayment(call.arguments, result: result)
      default:
        result(FlutterMethodNotImplemented)
    }
  }
  private func requestPayment(_ arguments: Any?, result: @escaping FlutterResult) {
    // 配置PKPaymentRequest并弹出支付界面
    let request = PKPaymentRequest()
    request.merchantIdentifier = "YOUR_MERCHANT_ID"
    request.countryCode = "US"
    request.currencyCode = "USD"
    request.supportedNetworks = [.visa, .masterCard]
    request.merchantCapabilities = .capability3DS
    request.paymentSummaryItems = [
      PKPaymentSummaryItem(label: "商品", amount: NSDecimalNumber(string: "10.00"))
    ]
    
    let controller = PKPaymentAuthorizationController(paymentRequest: request)
    controller.delegate = self
    controller.present { _ in }
  }
}
Flutter端(Dart):
// apple_pay.dart
class ApplePay {
  static const MethodChannel _channel = MethodChannel('apple_pay');
  static Future<bool> get canMakePayments async {
    return await _channel.invokeMethod('canMakePayments');
  }
  static Future<void> requestPayment(Map<String, dynamic> params) async {
    await _channel.invokeMethod('requestPayment', params);
  }
}
3. 必要配置
- Apple Developer配置:
- 启用Apple Pay能力
 - 配置Merchant ID并关联证书
 
 - Xcode设置:在
Info.plist中添加NSApplePayUsageDescription 
注意事项
- 真机测试:Apple Pay仅支持实体设备
 - 后端集成:支付需与支付网关(如Stripe)后端交互完成
 - 审核要求:确保符合App Store审核指南
 
推荐优先使用flutter_stripe等成熟插件,可减少底层开发复杂度并确保安全性。
        
      
            
            
            
