路由器如何实现生成树算法?有没有Golang版本实现?
路由器如何实现生成树算法?有没有Golang版本实现? 对于IP协议,网络中的每个路由器/交换机都需要拥有该网络整体图的一个生成树。
这个生成树是如何计算的呢?是分布式计算吗?
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更多关于路由器如何实现生成树算法?有没有Golang版本实现?的实战系列教程也可以访问 https://www.itying.com/category-94-b0.html
在IP网络中,生成树协议(STP)主要用于二层交换网络防止环路,而非路由器层面的IP协议。不过分布式生成树计算的思想确实存在,以下是技术实现要点:
生成树算法核心原理
生成树协议通过分布式计算构建无环拓扑,关键步骤包括:
- 根桥选举:所有交换机比较Bridge ID,值最小者成为根桥
- 根端口选择:每个非根桥选择到达根桥成本最小的端口
- 指定端口选择:每个网段选择到达根桥成本最小的端口
- 阻塞冗余端口:非根端口、非指定端口进入阻塞状态
Golang分布式STP实现示例
package main
import (
"fmt"
"sync"
"time"
)
type Bridge struct {
ID string
RootBridgeID string
RootPathCost int
Ports []*Port
mu sync.RWMutex
}
type Port struct {
ID string
State PortState // Blocking, Listening, Learning, Forwarding
PathCost int
Designated bool
NeighborBridgeID string
}
type PortState int
const (
Blocking PortState = iota
Listening
Learning
Forwarding
)
func (b *Bridge) RunSTP() {
// 定期发送BPDU(桥协议数据单元)
ticker := time.NewTicker(2 * time.Second)
defer ticker.Stop()
for range ticker.C {
b.sendBPDU()
b.processReceivedBPDUs()
}
}
func (b *Bridge) sendBPDU() {
b.mu.RLock()
defer b.mu.RUnlock()
bpdu := BPDU{
BridgeID: b.ID,
RootBridgeID: b.RootBridgeID,
RootPathCost: b.RootPathCost,
Timestamp: time.Now(),
}
// 向所有端口发送BPDU(模拟)
for _, port := range b.Ports {
if port.State == Forwarding || port.State == Listening {
// 发送BPDU到邻居
fmt.Printf("Bridge %s sending BPDU from port %s\n",
b.ID, port.ID)
}
}
}
func (b *Bridge) processReceivedBPDUs() {
// 处理接收到的BPDU,更新根桥信息
b.mu.Lock()
defer b.mu.Unlock()
// 模拟接收BPDU并比较
// 实际实现需要从网络接收真实BPDU
if b.RootBridgeID > b.ID {
b.RootBridgeID = b.ID
b.RootPathCost = 0
fmt.Printf("Bridge %s elected itself as root\n", b.ID)
}
}
type BPDU struct {
BridgeID string
RootBridgeID string
RootPathCost int
Timestamp time.Time
}
// 分布式选举示例
func distributedElection(bridges []*Bridge) {
var wg sync.WaitGroup
for _, bridge := range bridges {
wg.Add(1)
go func(b *Bridge) {
defer wg.Done()
b.RunSTP()
}(bridge)
}
wg.Wait()
}
func main() {
// 创建三个桥接器模拟网络
bridges := []*Bridge{
{
ID: "0000.1111.1111",
RootBridgeID: "FFFF.FFFF.FFFF", // 初始值设为最大
Ports: []*Port{
{ID: "1", State: Blocking},
{ID: "2", State: Blocking},
},
},
{
ID: "0000.2222.2222",
RootBridgeID: "FFFF.FFFF.FFFF",
Ports: []*Port{
{ID: "1", State: Blocking},
{ID: "2", State: Blocking},
},
},
{
ID: "0000.3333.3333",
RootBridgeID: "FFFF.FFFF.FFFF",
Ports: []*Port{
{ID: "1", State: Blocking},
{ID: "2", State: Blocking},
},
},
}
// 运行分布式选举(简化示例)
go distributedElection(bridges)
// 保持运行
time.Sleep(10 * time.Second)
}
关键分布式计算逻辑
// BPDU比较逻辑
func (b *Bridge) compareBPDU(received BPDU) bool {
b.mu.Lock()
defer b.mu.Unlock()
// 1. 比较根桥ID
if received.RootBridgeID < b.RootBridgeID {
return true
}
// 2. 根桥ID相同,比较路径开销
if received.RootBridgeID == b.RootBridgeID &&
received.RootPathCost+1 < b.RootPathCost {
return true
}
// 3. 前两项相同,比较发送者Bridge ID
if received.RootBridgeID == b.RootBridgeID &&
received.RootPathCost+1 == b.RootPathCost &&
received.BridgeID < b.ID {
return true
}
return false
}
// 端口状态机
func (p *Port) runStateMachine() {
for {
switch p.State {
case Blocking:
// 接收BPDU,不转发数据
time.Sleep(1 * time.Second)
case Listening:
// 15秒后进入Learning状态
time.Sleep(15 * time.Second)
p.State = Learning
case Learning:
// 15秒学习MAC地址,然后进入Forwarding
time.Sleep(15 * time.Second)
p.State = Forwarding
case Forwarding:
// 正常转发数据帧
time.Sleep(1 * time.Second)
}
}
}
这个Golang实现展示了生成树协议的分布式计算本质:每个桥接器独立运行算法,通过交换BPDU消息达成全局一致的无环拓扑。实际网络设备中的STP/RSTP/MSTP协议在此基础上增加了快速收敛和多实例优化。

