Python中如何实现类似C++多线程AlphaZero的五子棋算法

GitHub 链接
https://github.com/hijkzzz/alpha-zero-gomoku
commit 比较乱~~
Python中如何实现类似C++多线程AlphaZero的五子棋算法

12 回复

(o´罒`o)工作以后没碰过 ai 相关了,没想到变化这么大,pytorch 还有 jit 模块了。
有没有和传统的基于搜索的五子棋对下过,好气结果。


要实现类似C++多线程AlphaZero的五子棋算法,核心是结合蒙特卡洛树搜索(MCTS)与神经网络,并用Python的多线程来并行化模拟。下面是一个简化但完整的示例,展示了关键部分:

import numpy as np
import threading
from queue import Queue
from collections import defaultdict
import random

class Node:
    def __init__(self, state, parent=None, prior=1.0):
        self.state = state
        self.parent = parent
        self.children = {}
        self.visit_count = 0
        self.value_sum = 0
        self.prior = prior
    
    def expanded(self):
        return len(self.children) > 0
    
    def value(self):
        if self.visit_count == 0:
            return 0
        return self.value_sum / self.visit_count

class MCTS:
    def __init__(self, neural_net, num_simulations=800, num_threads=4):
        self.neural_net = neural_net
        self.num_simulations = num_simulations
        self.num_threads = num_threads
    
    def run(self, root_state):
        root = Node(root_state)
        
        # 并行执行模拟
        threads = []
        results = Queue()
        for _ in range(self.num_threads):
            t = threading.Thread(target=self._parallel_simulate, 
                               args=(root, results))
            t.start()
            threads.append(t)
        
        for t in threads:
            t.join()
        
        # 选择最佳动作
        return self._select_action(root)
    
    def _parallel_simulate(self, root, results):
        for _ in range(self.num_simulations // self.num_threads):
            node = root
            search_path = [node]
            
            # 选择
            while node.expanded():
                action, node = self._select_child(node)
                search_path.append(node)
            
            # 扩展和评估
            if not self._is_terminal(node.state):
                policy, value = self.neural_net.predict(node.state)
                self._expand_node(node, policy)
            else:
                value = self._get_terminal_value(node.state)
            
            # 回溯
            self._backpropagate(search_path, value)
    
    def _select_child(self, node):
        # UCB公式
        total_n = sum(child.visit_count for child in node.children.values())
        log_n = np.log(total_n + 1)
        
        best_score = -float('inf')
        best_action = None
        best_child = None
        
        for action, child in node.children.items():
            ucb_score = child.value() + child.prior * np.sqrt(log_n / (child.visit_count + 1))
            if ucb_score > best_score:
                best_score = ucb_score
                best_action = action
                best_child = child
        
        return best_action, best_child
    
    def _expand_node(self, node, policy):
        for action, prob in enumerate(policy):
            if prob > 0:  # 合法动作
                new_state = self._apply_action(node.state, action)
                node.children[action] = Node(new_state, parent=node, prior=prob)
    
    def _backpropagate(self, search_path, value):
        for node in reversed(search_path):
            node.visit_count += 1
            node.value_sum += value
            value = -value  # 对手视角
    
    def _select_action(self, node):
        # 根据访问次数选择动作
        visits = [(action, child.visit_count) 
                 for action, child in node.children.items()]
        action = max(visits, key=lambda x: x[1])[0]
        return action

# 简化的神经网络包装类
class DummyNeuralNet:
    def predict(self, state):
        # 实际应用中这里应该是真正的神经网络推理
        legal_moves = self._get_legal_moves(state)
        policy = np.zeros(225)  # 15x15棋盘
        for move in legal_moves:
            policy[move] = random.random()
        policy = policy / policy.sum()
        value = random.uniform(-1, 1)
        return policy, value
    
    def _get_legal_moves(self, state):
        # 返回合法位置列表
        return list(range(225))

# 使用示例
if __name__ == "__main__":
    # 初始化
    neural_net = DummyNeuralNet()
    mcts = MCTS(neural_net, num_simulations=800, num_threads=4)
    
    # 运行MCTS
    initial_state = np.zeros((15, 15))  # 空棋盘
    best_action = mcts.run(initial_state)
    print(f"最佳落子位置: {best_action // 15}, {best_action % 15}")

关键点:

  1. Node类:表示搜索树节点,存储状态、访问次数、价值总和等
  2. MCTS类:核心算法,包含选择、扩展、模拟、回溯四个阶段
  3. 多线程:通过threading.Thread并行执行模拟,加速搜索过程
  4. 神经网络集成neural_net.predict()提供策略和价值评估

实际实现时需要注意:

  • concurrent.futures.ThreadPoolExecutor可能比直接使用threading更简洁
  • 棋盘状态表示可以用3个15x15矩阵(黑子、白子、空位)
  • 真正的神经网络需要训练,包含残差块、策略头、价值头

用Python的threading搞并行MCTS搜索就行。

大佬有空写个原理的 wiki

五子棋不是有必胜棋谱吗.?

花浦月。有禁手就没用。

哇 这么强

厉害…star 先

这个和弈心比怎样

这个在笔记本上训练几个星期可能差不多。。。待我装台 i7 8 核 GTX2080 再来测试

哈哈 顺手写了一个 算当作笔记了
要深入学习还得看论文
https://github.com/hijkzzz/alpha-zero-gomoku/wiki/AlphaZero%E6%A6%82%E8%BF%B0

看不懂看不懂,让了让了。

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