HarmonyOS 鸿蒙Next 如何能绘制附件中展示的贝塞尔曲线图 有示例可参考吗
HarmonyOS 鸿蒙Next 如何能绘制附件中展示的贝塞尔曲线图 有示例可参考吗
绘制贝塞尔曲线的例子可以参考以下示例:
```
import { RenderNode, DrawContext, FrameNode, NodeController } from "@ohos.arkui.node";
import drawing from "@ohos.graphics.drawing";
class TextRenderNode extends RenderNode {
async draw(context: DrawContext) {
const canvas = context.canvas;
const pen = new drawing.Pen();
pen.setStrokeWidth(<span class="hljs-number">5</span>);
pen.setColor({ alpha: <span class="hljs-number">255</span>, red: <span class="hljs-number">255</span>, green: <span class="hljs-number">0</span>, blue: <span class="hljs-number">0</span> });
<span class="hljs-keyword">let</span> path = <span class="hljs-keyword">new</span> drawing.Path();
path.moveTo(<span class="hljs-number">200</span>, <span class="hljs-number">200</span>);
path.cubicTo(<span class="hljs-number">250</span>, <span class="hljs-number">200</span>, <span class="hljs-number">250</span>, <span class="hljs-number">100</span>, <span class="hljs-number">300</span>, <span class="hljs-number">100</span>);
<span class="hljs-comment">// path.moveTo(400, 400);</span>
path.cubicTo(<span class="hljs-number">350</span>, <span class="hljs-number">100</span>, <span class="hljs-number">350</span>, <span class="hljs-number">200</span>, <span class="hljs-number">400</span>, <span class="hljs-number">200</span>);
<span class="hljs-comment">// path.close();</span>
canvas.attachPen(pen);
canvas.drawPath(path);
canvas.detachPen();
}
}
class MyNodeController extends NodeController {
private rootNode: FrameNode | null = null;
private nodeArray: Array<TextRenderNode> = [];
addMyNode(item: TextRenderNode) {
<span class="hljs-keyword">this</span>.nodeArray.push(item);
}
makeNode(uiContext: UIContext): FrameNode | <span class="hljs-literal">null</span> {
<span class="hljs-keyword">this</span>.rootNode = <span class="hljs-keyword">new</span> FrameNode(uiContext);
<span class="hljs-keyword">const</span> renderNode = <span class="hljs-keyword">this</span>.rootNode.getRenderNode();
<span class="hljs-keyword">if</span> (renderNode === <span class="hljs-literal">null</span>) {
<span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.rootNode;
}
<span class="hljs-keyword">if</span> (renderNode) {
renderNode.clearChildren();
<span class="hljs-keyword">this</span>.nodeArray.forEach((item) => {
renderNode.appendChild(item);
});
}
<span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.rootNode;
}
}
@Entry
@Component
struct Index {
@State newNode: TextRenderNode = new TextRenderNode();
@State nodeCV: MyNodeController = new MyNodeController();
tempY = 0;
build() {
Column() {
Column() {
NodeContainer(<span class="hljs-keyword">this</span>.nodeCV)
.width(<span class="hljs-string">'100%'</span>)
.height(<span class="hljs-number">200</span>);
Button(<span class="hljs-string">'Invalidate'</span>)
.onClick(() => {
<span class="hljs-keyword">let</span> newNode = <span class="hljs-keyword">new</span> TextRenderNode();
newNode.frame = { x: <span class="hljs-number">0</span>, y: <span class="hljs-keyword">this</span>.tempY, width: <span class="hljs-number">200</span>, height: <span class="hljs-number">100</span> };
<span class="hljs-keyword">this</span>.nodeCV.addMyNode(newNode);
<span class="hljs-keyword">this</span>.nodeCV.rebuild();
<span class="hljs-keyword">this</span>.tempY += <span class="hljs-number">100</span>;
});
}
.width(<span class="hljs-string">'100%'</span>)
.height(<span class="hljs-string">'100%'</span>);
}
.height(<span class="hljs-string">'100%'</span>);
}
}
```
在HarmonyOS鸿蒙Next中绘制贝塞尔曲线图,可以通过Canvas绘图API来实现。贝塞尔曲线是一种通过数学公式定义的曲线,常用于图形绘制中。以下是一个简要的实现步骤和示例代码框架:
-
准备绘图环境:
- 创建一个自定义的View组件,重写其
onDraw
方法。 - 在
onDraw
方法中获取Canvas对象。
- 创建一个自定义的View组件,重写其
-
设置贝塞尔曲线的控制点:
- 确定起始点、终点以及控制点(对于二次贝塞尔曲线需要一个控制点,三次贝塞尔曲线需要两个控制点)。
-
绘制贝塞尔曲线:
- 使用Canvas的
drawPath
方法,结合Path对象来绘制贝塞尔曲线。 - Path对象提供了
quadTo
(二次贝塞尔曲线)和cubicTo
(三次贝塞尔曲线)方法。
- 使用Canvas的
示例代码框架:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Path path = new Path();
path.moveTo(startX, startY); // 起始点
path.quadTo(controlX, controlY, endX, endY); // 二次贝塞尔曲线
// 或者 path.cubicTo(controlX1, controlY1, controlX2, controlY2, endX, endY); // 三次贝塞尔曲线
canvas.drawPath(path, paint);
}
请根据你的具体需求调整控制点和起始/终点坐标。如果问题依旧没法解决请联系官网客服,官网地址是:https://www.itying.com/category-93-b0.html