Flutter无限画布绘制插件infinite_canvas的使用
Flutter无限画布绘制插件infinite_canvas的使用
Infinite Canvas
Flutter无限画布(Infinite Canvas)是一个可以缩放和平移的画布。此外,它还提供了一个用于常见操作的菜单和用于多选的虚线框。
示例代码
主程序入口
import 'package:flutter/material.dart';
import 'package:infinite_canvas/infinite_canvas.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: const Example(),
theme: ThemeData.light(useMaterial3: true),
darkTheme: ThemeData.dark(useMaterial3: true),
themeMode: ThemeMode.system,
);
}
}
无限画布示例
class Example extends StatefulWidget {
const Example({super.key});
@override
State<Example> createState() => _ExampleState();
}
class _ExampleState extends State<Example> {
late InfiniteCanvasController controller;
@override
void initState() {
super.initState();
final rectangleNode = InfiniteCanvasNode(
key: UniqueKey(),
label: 'Rectangle',
offset: const Offset(400, 300),
size: const Size(200, 200),
child: Builder(
builder: (context) {
return CustomPaint(
isComplex: true,
willChange: true,
painter: InlineCustomPainter(
brush: Paint(),
builder: (brush, canvas, rect) {
// Draw rect
brush.color = Theme.of(context).colorScheme.secondary;
canvas.drawRect(rect, brush);
},
),
);
},
),
);
final triangleNode = InfiniteCanvasNode(
key: UniqueKey(),
label: 'Triangle',
offset: const Offset(550, 300),
size: const Size(200, 200),
child: Builder(
builder: (context) {
return CustomPaint(
painter: InlineCustomPainter(
brush: Paint(),
builder: (brush, canvas, rect) {
// Draw triangle
brush.color = Theme.of(context).colorScheme.secondaryContainer;
final path = Path();
path.addPolygon([
rect.topCenter,
rect.bottomLeft,
rect.bottomRight,
], true);
canvas.drawPath(path, brush);
},
),
);
},
),
);
final circleNode = InfiniteCanvasNode(
key: UniqueKey(),
label: 'Circle',
offset: const Offset(500, 450),
size: const Size(200, 200),
child: Builder(
builder: (context) {
return CustomPaint(
painter: InlineCustomPainter(
brush: Paint(),
builder: (brush, canvas, rect) {
// Draw circle
brush.color = Theme.of(context).colorScheme.tertiary;
canvas.drawCircle(rect.center, rect.width / 2, brush);
},
),
);
},
),
);
final nodes = [
rectangleNode,
triangleNode,
circleNode,
];
controller = InfiniteCanvasController(nodes: nodes, edges: [
InfiniteCanvasEdge(
from: rectangleNode.key,
to: triangleNode.key,
label: '4 -> 3',
),
InfiniteCanvasEdge(
from: rectangleNode.key,
to: circleNode.key,
label: '[] -> ()',
),
InfiniteCanvasEdge(
from: triangleNode.key,
to: circleNode.key,
),
]);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Infinite Canvas Example'),
centerTitle: false,
),
body: InfiniteCanvas(
controller: controller,
),
);
}
}
class InlineCustomPainter extends CustomPainter {
const InlineCustomPainter({
required this.brush,
required this.builder,
this.isAntiAlias = true,
});
final Paint brush;
final bool isAntiAlias;
final void Function(Paint paint, Canvas canvas, Rect rect) builder;
@override
void paint(Canvas canvas, Size size) {
final rect = Offset.zero & size;
brush.isAntiAlias = isAntiAlias;
canvas.save();
builder(brush, canvas, rect);
canvas.restore();
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
示例节点生成
import 'package:flutter/material.dart';
import 'generated_nodes.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: const GeneratedNodes(),
theme: ThemeData.light(useMaterial3: true),
darkTheme: ThemeData.dark(useMaterial3: true),
themeMode: ThemeMode.system,
);
}
}
链接
通过上述代码,您可以创建一个具有矩形、三角形和圆形的无限画布,并且这些图形之间可以通过边进行连接。您还可以通过InfiniteCanvasController
来控制画布的状态,如缩放和平移等操作。希望这个示例能帮助您更好地理解和使用infinite_canvas
插件。
更多关于Flutter无限画布绘制插件infinite_canvas的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter无限画布绘制插件infinite_canvas的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何使用Flutter中的infinite_canvas
插件来创建一个无限画布的示例代码。这个插件允许用户在画布上无限滚动并绘制内容。
首先,确保你已经在pubspec.yaml
文件中添加了infinite_canvas
依赖:
dependencies:
flutter:
sdk: flutter
infinite_canvas: ^最新版本号 # 请替换为实际的最新版本号
然后,运行flutter pub get
来安装依赖。
接下来,创建一个Flutter应用并使用InfiniteCanvas
组件。以下是一个完整的示例代码:
import 'package:flutter/material.dart';
import 'package:infinite_canvas/infinite_canvas.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Infinite Canvas Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: InfiniteCanvasScreen(),
);
}
}
class InfiniteCanvasScreen extends StatefulWidget {
@override
_InfiniteCanvasScreenState createState() => _InfiniteCanvasScreenState();
}
class _InfiniteCanvasScreenState extends State<InfiniteCanvasScreen> {
final InfiniteCanvasController _controller = InfiniteCanvasController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Infinite Canvas Demo'),
),
body: Padding(
padding: const EdgeInsets.all(8.0),
child: InfiniteCanvas(
controller: _controller,
backgroundColor: Colors.white,
gridColor: Colors.grey.withOpacity(0.2),
gridSize: 20,
onStrokeStart: (details) {
// 当开始绘制时回调
print('Stroke started at: ${details.globalPosition}');
},
onStrokeUpdate: (details) {
// 当绘制过程中回调
print('Stroke updated at: ${details.globalPosition}');
},
onStrokeEnd: (details) {
// 当结束绘制时回调
print('Stroke ended at: ${details.globalPosition}');
},
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
// 清空画布
_controller.clearCanvas();
},
tooltip: 'Clear',
child: Icon(Icons.clear),
),
);
}
}
在这个示例中,我们做了以下几件事:
- 创建应用入口:
MyApp
是一个StatelessWidget
,设置了应用的主题和主页。 - 创建主页面:
InfiniteCanvasScreen
是一个StatefulWidget
,包含了一个InfiniteCanvas
组件。 - 初始化控制器:使用
InfiniteCanvasController
来控制画布的行为。 - 配置画布:在
InfiniteCanvas
组件中,我们设置了背景颜色、网格颜色、网格大小,并提供了几个回调函数来处理绘制开始、更新和结束的事件。 - 清空画布按钮:在底部浮动按钮中,我们添加了一个按钮来清空画布内容。
运行这个应用,你会看到一个可以无限滚动的画布,并且可以在上面绘制。按下浮动按钮可以清空画布。
请注意,由于infinite_canvas
插件的具体实现和API可能会随着版本更新而变化,因此请务必查阅最新的官方文档以获取最准确的信息。