Flutter国际象棋引擎插件stockfish的使用

发布于 1周前 作者 bupafengyu 来自 Flutter

Flutter国际象棋引擎插件stockfish的使用

stockfish 是一个用于Flutter的国际象棋引擎插件,支持在移动应用中集成强大的国际象棋计算能力。以下是该插件的基本使用方法和一个完整的示例demo。

示例项目

感谢 [@PScottZero] 创建了一个使用此包的工作国际象棋游戏

使用说明

iOS项目配置

iOS项目的 IPHONEOS_DEPLOYMENT_TARGET 必须大于等于12.0。

添加依赖

pubspec.yaml 文件中的 dependencies 部分添加以下内容:

dependencies:
  stockfish: ^1.5.0

初始化引擎

首先需要创建一个新的 Stockfish 实例,并等待引擎初始化完成。

import 'package:stockfish/stockfish.dart';

// 创建新实例
final stockfish = Stockfish();

// 输出当前状态
print(stockfish.state.value); // 输出: StockfishState.starting

// 等待几秒钟直到引擎准备就绪
await Future.delayed(Duration(seconds: 3));
print(stockfish.state.value); // 输出: StockfishState.ready

发送UCI命令

确保引擎已准备好后再发送命令。可以通过监听 stdout 来处理引擎返回的结果。

// 发送UCI命令
stockfish.stdin = 'isready';
stockfish.stdin = 'go movetime 3000'; // 让引擎思考3秒
stockfish.stdin = 'go infinite';      // 让引擎无限思考
stockfish.stdin = 'stop';             // 停止思考

// 监听输出流
stockfish.stdout.listen((line) {
  print(line); // 处理结果
});

销毁或热重载

由于Stockfish引擎运行时会启动两个隔离区(isolates),这会影响Flutter的热重载功能。因此,在尝试热重载之前,必须销毁实例。

// 发送退出命令
stockfish.stdin = 'quit';

// 或者更简单地直接调用 dispose 方法
stockfish.dispose();

注意:同一时间只能创建一个实例。如果已经存在一个活动实例,则调用 Stockfish() 工厂方法将返回 null

完整示例Demo

下面是一个完整的Flutter应用程序示例,展示了如何与Stockfish引擎进行交互。

import 'package:flutter/material.dart';
import 'package:logging/logging.dart';
import 'package:stockfish/stockfish.dart';

void main() {
  Logger.root.level = Level.ALL;
  Logger.root.onRecord.listen((record) {
    debugPrint('${record.level.name}: ${record.time}: ${record.message}');
  });

  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _AppState();
}

class _AppState extends State<MyApp> {
  late Stockfish stockfish;

  @override
  void initState() {
    super.initState();
    stockfish = Stockfish();
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Stockfish Example App'),
        ),
        body: Column(
          children: [
            Padding(
              padding: const EdgeInsets.all(8.0),
              child: AnimatedBuilder(
                animation: stockfish.state,
                builder: (_, __) => Text(
                  'stockfish.state=${stockfish.state.value}',
                  key: const ValueKey('stockfish.state'),
                ),
              ),
            ),
            Padding(
              padding: const EdgeInsets.all(8.0),
              child: AnimatedBuilder(
                animation: stockfish.state,
                builder: (_, __) => ElevatedButton(
                  onPressed: stockfish.state.value == StockfishState.disposed
                      ? () {
                          final newInstance = Stockfish();
                          setState(() => stockfish = newInstance);
                        }
                      : null,
                  child: const Text('Reset Stockfish Instance'),
                ),
              ),
            ),
            Padding(
              padding: const EdgeInsets.all(8.0),
              child: TextField(
                autocorrect: false,
                decoration: const InputDecoration(
                  labelText: 'Custom UCI Command',
                  hintText: 'go infinite',
                ),
                onSubmitted: (value) => stockfish.stdin = value,
                textInputAction: TextInputAction.send,
              ),
            ),
            Wrap(
              children: [
                'd', 'isready', 'go infinite', 'go movetime 3000', 'stop', 'quit',
              ].map((command) => Padding(
                padding: const EdgeInsets.all(8.0),
                child: ElevatedButton(
                  onPressed: () => stockfish.stdin = command,
                  child: Text(command),
                ),
              )).toList(growable: false),
            ),
            Expanded(
              child: OutputWidget(stockfish.stdout),
            ),
          ],
        ),
      ),
    );
  }
}

class OutputWidget extends StatelessWidget {
  final Stream<String> stdout;

  OutputWidget(this.stdout);

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<String>(
      stream: stdout,
      builder: (context, snapshot) {
        if (!snapshot.hasData) return const Center(child: CircularProgressIndicator());
        return ListView.builder(
          itemCount: snapshot.data?.split('\n').length ?? 0,
          itemBuilder: (context, index) {
            final lines = snapshot.data!.split('\n');
            return ListTile(title: Text(lines[index]));
          },
        );
      },
    );
  }
}

这个示例展示了如何通过UI界面与Stockfish引擎交互,包括发送不同的UCI命令并展示引擎的输出结果。


更多关于Flutter国际象棋引擎插件stockfish的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter国际象棋引擎插件stockfish的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,下面是一个关于如何在Flutter项目中使用Stockfish国际象棋引擎插件的示例代码。Stockfish是一个强大的开源国际象棋引擎,而Flutter是一个用于构建跨平台应用程序的UI工具包。要在Flutter中使用Stockfish,通常需要借助一些平台通道(Platform Channels)来与原生代码进行交互。

步骤概述

  1. 创建Flutter项目
  2. 添加平台通道
  3. 在Android和iOS项目中集成Stockfish
  4. 在Flutter中调用Stockfish引擎

1. 创建Flutter项目

首先,确保你已经安装了Flutter和Dart,然后创建一个新的Flutter项目:

flutter create chess_app
cd chess_app

2. 添加平台通道

在Flutter项目中添加平台通道以与原生代码进行通信。

创建平台通道

lib目录下创建一个新的Dart文件,比如stockfish_channel.dart,并定义平台通道:

import 'dart:async';
import 'package:flutter/services.dart';

class StockfishChannel {
  static const MethodChannel _channel = MethodChannel('com.example.chess_app/stockfish');

  static Future<String?> getBestMove(String fen) async {
    final String? result = await _channel.invokeMethod('getBestMove', fen);
    return result;
  }
}

3. 在Android和iOS项目中集成Stockfish

Android

android/app/src/main/java/com/example/chess_app/目录下创建一个新的Java类,比如StockfishEngine.java,并编写与Stockfish引擎交互的代码。你需要下载Stockfish的二进制文件并将其放置在assets目录中。

package com.example.chess_app;

import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.util.Log;

import java.io.BufferedReader;
import java.io.File;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;

import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.BinaryMessenger;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.PluginRegistry;

public class StockfishEngine implements FlutterPlugin, ActivityAware {
    private MethodChannel channel;
    private Process stockfishProcess;

    @Override
    public void onAttachedToEngine(FlutterPluginBinding flutterPluginBinding) {
        channel = new MethodChannel(flutterPluginBinding.getBinaryMessenger(), "com.example.chess_app/stockfish");
        channel.setMethodCallHandler((call, result) -> {
            if (call.method.equals("getBestMove")) {
                String fen = call.argument("fen");
                String bestMove = getBestMove(fen);
                result.success(bestMove);
            } else {
                result.notImplemented();
            }
        });
    }

    private String getBestMove(String fen) {
        // Implement communication with Stockfish via stdin/stdout
        // This is a simplified example, you need to handle the actual Stockfish communication protocol
        try {
            OutputStream os = stockfishProcess.getOutputStream();
            InputStream is = stockfishProcess.getInputStream();

            os.write(("position fen " + fen + "\ngo depth 1\n").getBytes());
            os.flush();

            BufferedReader reader = new BufferedReader(new InputStreamReader(is));
            String line;
            while ((line = reader.readLine()) != null) {
                if (line.startsWith("bestmove")) {
                    return line.split(" ")[1];
                }
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
        return null;
    }

    @Override
    public void onDetachedFromEngine(FlutterPluginBinding binding) {
        channel.setMethodCallHandler(null);
    }

    @Override
    public void onAttachedToActivity(ActivityPluginBinding binding) {
        // Do nothing
    }

    @Override
    public void onDetachedFromActivityForConfigChanges() {
        // Do nothing
    }

    @Override
    public void onReattachedToActivityForConfigChanges(ActivityPluginBinding binding) {
        // Do nothing
    }

    @Override
    public void onDetachedFromActivity() {
        // Do nothing
    }

    static {
        System.loadLibrary("stockfish"); // Load native library if needed
    }
}

注意:上面的getBestMove方法是一个简化的示例,你需要实现完整的Stockfish通信协议。

你还需要在MainActivity.ktMainActivity.java中注册这个插件:

import io.flutter.embedding.android.FlutterActivity;
import com.example.chess_app.StockfishEngine;

public class MainActivity extends FlutterActivity {
    @Override
    public void configureFlutterEngine(FlutterEngine flutterEngine) {
        super.configureFlutterEngine(flutterEngine);
        new StockfishEngine().onAttachedToEngine(flutterEngine.getDartExecutor().getBinaryMessenger());
    }
}

iOS

在iOS项目中,你需要使用Swift或Objective-C来编写与Stockfish交互的代码。这里只提供一个基本的框架,你需要下载Stockfish的源代码并编译为iOS可以使用的库,或者找到预编译的库。

创建一个新的Swift文件,比如StockfishEngine.swift,并编写代码:

import Foundation
import Flutter

public class StockfishEngine: NSObject, FlutterPlugin {
    public static func register(with registrar: FlutterPluginRegistrar) {
        let channel = FlutterMethodChannel(name: "com.example.chess_app/stockfish", binaryMessenger: registrar.messenger())
        let instance = StockfishEngine()
        channel.setMethodCallHandler(onMethodCall: instance.handleMethodCall)
    }

    private func handleMethodCall(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
        switch call.method {
        case "getBestMove":
            guard let fen = call.arguments as? String else {
                result(FlutterError(code: "Invalid argument", message: "Argument must be a string", details: nil))
                return
            }
            let bestMove = getBestMove(fen: fen)
            result(bestMove)
        default:
            result(FlutterMethodNotImplementedError(methodName: call.method))
        }
    }

    private func getBestMove(fen: String) -> String? {
        // Implement communication with Stockfish here
        // This is a placeholder
        return "e2e4" // Dummy move for example
    }
}

然后,在AppDelegate.swift中注册插件:

import UIKit
import Flutter

@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
  override func application(
    _ application: UIApplication,
    didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
  ) -> Bool {
    GeneratedPluginRegistrant.register(with: self)
    StockfishEngine.register(with: self.registrar(forPlugin: "com.example.chess_app/stockfish")!)
    return super.application(application, didFinishLaunchingWithOptions: launchOptions)
  }
}

4. 在Flutter中调用Stockfish引擎

现在,你可以在Flutter中调用Stockfish引擎来获取最佳走法:

import 'package:flutter/material.dart';
import 'stockfish_channel.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Chess App'),
        ),
        body: Center(
          child: ElevatedButton(
            onPressed: () async {
              String fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
              String? bestMove = await StockfishChannel.getBestMove(fen);
              ScaffoldMessenger.of(context).showSnackBar(
                SnackBar(content: Text("Best Move: $bestMove")),
              );
            },
            child: Text('Get Best Move'),
          ),
        ),
      ),
    );
  }
}

注意事项

  1. Stockfish引擎的通信协议:上面的代码只是一个
回到顶部