Flutter国际象棋引擎插件stockfish的使用
Flutter国际象棋引擎插件stockfish的使用
stockfish
是一个用于Flutter的国际象棋引擎插件,支持在移动应用中集成强大的国际象棋计算能力。以下是该插件的基本使用方法和一个完整的示例demo。
示例项目
感谢 [@PScottZero] 创建了一个使用此包的工作国际象棋游戏。
使用说明
iOS项目配置
iOS项目的 IPHONEOS_DEPLOYMENT_TARGET
必须大于等于12.0。
添加依赖
在 pubspec.yaml
文件中的 dependencies
部分添加以下内容:
dependencies:
stockfish: ^1.5.0
初始化引擎
首先需要创建一个新的 Stockfish
实例,并等待引擎初始化完成。
import 'package:stockfish/stockfish.dart';
// 创建新实例
final stockfish = Stockfish();
// 输出当前状态
print(stockfish.state.value); // 输出: StockfishState.starting
// 等待几秒钟直到引擎准备就绪
await Future.delayed(Duration(seconds: 3));
print(stockfish.state.value); // 输出: StockfishState.ready
发送UCI命令
确保引擎已准备好后再发送命令。可以通过监听 stdout
来处理引擎返回的结果。
// 发送UCI命令
stockfish.stdin = 'isready';
stockfish.stdin = 'go movetime 3000'; // 让引擎思考3秒
stockfish.stdin = 'go infinite'; // 让引擎无限思考
stockfish.stdin = 'stop'; // 停止思考
// 监听输出流
stockfish.stdout.listen((line) {
print(line); // 处理结果
});
销毁或热重载
由于Stockfish引擎运行时会启动两个隔离区(isolates),这会影响Flutter的热重载功能。因此,在尝试热重载之前,必须销毁实例。
// 发送退出命令
stockfish.stdin = 'quit';
// 或者更简单地直接调用 dispose 方法
stockfish.dispose();
注意:同一时间只能创建一个实例。如果已经存在一个活动实例,则调用 Stockfish()
工厂方法将返回 null
。
完整示例Demo
下面是一个完整的Flutter应用程序示例,展示了如何与Stockfish引擎进行交互。
import 'package:flutter/material.dart';
import 'package:logging/logging.dart';
import 'package:stockfish/stockfish.dart';
void main() {
Logger.root.level = Level.ALL;
Logger.root.onRecord.listen((record) {
debugPrint('${record.level.name}: ${record.time}: ${record.message}');
});
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _AppState();
}
class _AppState extends State<MyApp> {
late Stockfish stockfish;
@override
void initState() {
super.initState();
stockfish = Stockfish();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Stockfish Example App'),
),
body: Column(
children: [
Padding(
padding: const EdgeInsets.all(8.0),
child: AnimatedBuilder(
animation: stockfish.state,
builder: (_, __) => Text(
'stockfish.state=${stockfish.state.value}',
key: const ValueKey('stockfish.state'),
),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: AnimatedBuilder(
animation: stockfish.state,
builder: (_, __) => ElevatedButton(
onPressed: stockfish.state.value == StockfishState.disposed
? () {
final newInstance = Stockfish();
setState(() => stockfish = newInstance);
}
: null,
child: const Text('Reset Stockfish Instance'),
),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: TextField(
autocorrect: false,
decoration: const InputDecoration(
labelText: 'Custom UCI Command',
hintText: 'go infinite',
),
onSubmitted: (value) => stockfish.stdin = value,
textInputAction: TextInputAction.send,
),
),
Wrap(
children: [
'd', 'isready', 'go infinite', 'go movetime 3000', 'stop', 'quit',
].map((command) => Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
onPressed: () => stockfish.stdin = command,
child: Text(command),
),
)).toList(growable: false),
),
Expanded(
child: OutputWidget(stockfish.stdout),
),
],
),
),
);
}
}
class OutputWidget extends StatelessWidget {
final Stream<String> stdout;
OutputWidget(this.stdout);
@override
Widget build(BuildContext context) {
return StreamBuilder<String>(
stream: stdout,
builder: (context, snapshot) {
if (!snapshot.hasData) return const Center(child: CircularProgressIndicator());
return ListView.builder(
itemCount: snapshot.data?.split('\n').length ?? 0,
itemBuilder: (context, index) {
final lines = snapshot.data!.split('\n');
return ListTile(title: Text(lines[index]));
},
);
},
);
}
}
这个示例展示了如何通过UI界面与Stockfish引擎交互,包括发送不同的UCI命令并展示引擎的输出结果。
更多关于Flutter国际象棋引擎插件stockfish的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter国际象棋引擎插件stockfish的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何在Flutter项目中使用Stockfish国际象棋引擎插件的示例代码。Stockfish是一个强大的开源国际象棋引擎,而Flutter是一个用于构建跨平台应用程序的UI工具包。要在Flutter中使用Stockfish,通常需要借助一些平台通道(Platform Channels)来与原生代码进行交互。
步骤概述
- 创建Flutter项目
- 添加平台通道
- 在Android和iOS项目中集成Stockfish
- 在Flutter中调用Stockfish引擎
1. 创建Flutter项目
首先,确保你已经安装了Flutter和Dart,然后创建一个新的Flutter项目:
flutter create chess_app
cd chess_app
2. 添加平台通道
在Flutter项目中添加平台通道以与原生代码进行通信。
创建平台通道
在lib
目录下创建一个新的Dart文件,比如stockfish_channel.dart
,并定义平台通道:
import 'dart:async';
import 'package:flutter/services.dart';
class StockfishChannel {
static const MethodChannel _channel = MethodChannel('com.example.chess_app/stockfish');
static Future<String?> getBestMove(String fen) async {
final String? result = await _channel.invokeMethod('getBestMove', fen);
return result;
}
}
3. 在Android和iOS项目中集成Stockfish
Android
在android/app/src/main/java/com/example/chess_app/
目录下创建一个新的Java类,比如StockfishEngine.java
,并编写与Stockfish引擎交互的代码。你需要下载Stockfish的二进制文件并将其放置在assets
目录中。
package com.example.chess_app;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.util.Log;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.BinaryMessenger;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.PluginRegistry;
public class StockfishEngine implements FlutterPlugin, ActivityAware {
private MethodChannel channel;
private Process stockfishProcess;
@Override
public void onAttachedToEngine(FlutterPluginBinding flutterPluginBinding) {
channel = new MethodChannel(flutterPluginBinding.getBinaryMessenger(), "com.example.chess_app/stockfish");
channel.setMethodCallHandler((call, result) -> {
if (call.method.equals("getBestMove")) {
String fen = call.argument("fen");
String bestMove = getBestMove(fen);
result.success(bestMove);
} else {
result.notImplemented();
}
});
}
private String getBestMove(String fen) {
// Implement communication with Stockfish via stdin/stdout
// This is a simplified example, you need to handle the actual Stockfish communication protocol
try {
OutputStream os = stockfishProcess.getOutputStream();
InputStream is = stockfishProcess.getInputStream();
os.write(("position fen " + fen + "\ngo depth 1\n").getBytes());
os.flush();
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
String line;
while ((line = reader.readLine()) != null) {
if (line.startsWith("bestmove")) {
return line.split(" ")[1];
}
}
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
@Override
public void onDetachedFromEngine(FlutterPluginBinding binding) {
channel.setMethodCallHandler(null);
}
@Override
public void onAttachedToActivity(ActivityPluginBinding binding) {
// Do nothing
}
@Override
public void onDetachedFromActivityForConfigChanges() {
// Do nothing
}
@Override
public void onReattachedToActivityForConfigChanges(ActivityPluginBinding binding) {
// Do nothing
}
@Override
public void onDetachedFromActivity() {
// Do nothing
}
static {
System.loadLibrary("stockfish"); // Load native library if needed
}
}
注意:上面的getBestMove
方法是一个简化的示例,你需要实现完整的Stockfish通信协议。
你还需要在MainActivity.kt
或MainActivity.java
中注册这个插件:
import io.flutter.embedding.android.FlutterActivity;
import com.example.chess_app.StockfishEngine;
public class MainActivity extends FlutterActivity {
@Override
public void configureFlutterEngine(FlutterEngine flutterEngine) {
super.configureFlutterEngine(flutterEngine);
new StockfishEngine().onAttachedToEngine(flutterEngine.getDartExecutor().getBinaryMessenger());
}
}
iOS
在iOS项目中,你需要使用Swift或Objective-C来编写与Stockfish交互的代码。这里只提供一个基本的框架,你需要下载Stockfish的源代码并编译为iOS可以使用的库,或者找到预编译的库。
创建一个新的Swift文件,比如StockfishEngine.swift
,并编写代码:
import Foundation
import Flutter
public class StockfishEngine: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let channel = FlutterMethodChannel(name: "com.example.chess_app/stockfish", binaryMessenger: registrar.messenger())
let instance = StockfishEngine()
channel.setMethodCallHandler(onMethodCall: instance.handleMethodCall)
}
private func handleMethodCall(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
switch call.method {
case "getBestMove":
guard let fen = call.arguments as? String else {
result(FlutterError(code: "Invalid argument", message: "Argument must be a string", details: nil))
return
}
let bestMove = getBestMove(fen: fen)
result(bestMove)
default:
result(FlutterMethodNotImplementedError(methodName: call.method))
}
}
private func getBestMove(fen: String) -> String? {
// Implement communication with Stockfish here
// This is a placeholder
return "e2e4" // Dummy move for example
}
}
然后,在AppDelegate.swift
中注册插件:
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
StockfishEngine.register(with: self.registrar(forPlugin: "com.example.chess_app/stockfish")!)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
4. 在Flutter中调用Stockfish引擎
现在,你可以在Flutter中调用Stockfish引擎来获取最佳走法:
import 'package:flutter/material.dart';
import 'stockfish_channel.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Chess App'),
),
body: Center(
child: ElevatedButton(
onPressed: () async {
String fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
String? bestMove = await StockfishChannel.getBestMove(fen);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text("Best Move: $bestMove")),
);
},
child: Text('Get Best Move'),
),
),
),
);
}
}
注意事项
- Stockfish引擎的通信协议:上面的代码只是一个