Flutter资源下载插件download_assets的使用
Flutter资源下载插件download_assets的使用
download_assets
是一个强大的库,用于在应用程序中下载资源文件(如图片、视频等)。它提供了简单易用的接口来处理下载和解压缩的过程。
关于
download_assets
包可以帮助开发者轻松地将各种类型的文件下载到应用中,并提供了一系列方法来管理下载过程中的状态和进度。
功能
初始化
首先需要初始化 DownloadAssetsController
,设置资产目录:
await downloadAssetsController.init();
开始下载
开始下载资源文件:
await downloadAssetsController.startDownload(
onCancel: () {
// 用户取消下载时的操作
},
assetsUrls: [
'https://github.com/edjostenes/download_assets/raw/main/download/image_1.png',
'https://github.com/edjostenes/download_assets/raw/main/download/assets.zip',
'https://github.com/edjostenes/download_assets/raw/main/download/image_2.png',
'https://github.com/edjostenes/download_assets/raw/main/download/image_3.png',
],
onProgress: (progressValue) {
// 下载进度更新
},
onDone: () {
// 下载完成后的操作
}
);
清除已下载的资源
可以调用以下方法清除本地存储的所有下载资源:
await downloadAssetsController.clearAssets();
获取资源目录路径
获取资源文件的存储路径:
File('${downloadAssetsController.assetsDir}/<file_name>.<file_extension>');
检查资源目录是否存在
检查资源目录是否已经存在:
return await downloadAssetsController.assetsDirAlreadyExists();
检查特定文件是否存在
检查某个文件是否已经下载:
return await downloadAssetsController.assetsFileExists(<file_name>);
解压委托
为了支持不同类型的压缩文件(如ZIP、RAR等),你可以实现自定义的解压委托:
abstract class UncompressDelegate {
const UncompressDelegate();
String get extension;
Future uncompress(String compressedFilePath, String assetsDir);
}
示例代码
下面是一个完整的示例,展示了如何使用 download_assets
插件:
import 'dart:io';
import 'package:download_assets/download_assets.dart';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) => MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Download Assets Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Download Assets'),
);
}
class MyHomePage extends StatefulWidget {
MyHomePage({required this.title});
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
DownloadAssetsController downloadAssetsController = DownloadAssetsController();
String message = 'Press the download button to start the download';
bool downloaded = false;
double value = 0.0;
@override
void initState() {
super.initState();
_init();
}
Future _init() async {
await downloadAssetsController.init();
downloaded = await downloadAssetsController.assetsDirAlreadyExists();
}
@override
Widget build(BuildContext context) => Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
if (downloaded) ...[
Container(
width: 150,
height: 150,
decoration: BoxDecoration(
image: DecorationImage(
image: FileImage(File('${downloadAssetsController.assetsDir}/dart.jpeg')),
fit: BoxFit.fitWidth,
),
),
),
Container(
width: 150,
height: 150,
decoration: BoxDecoration(
image: DecorationImage(
image: FileImage(File('${downloadAssetsController.assetsDir}/flutter.png')),
fit: BoxFit.fitWidth,
),
),
),
],
TweenAnimationBuilder<double>(
duration: const Duration(milliseconds: 250),
curve: Curves.easeInOut,
tween: Tween<double>(
begin: 0,
end: value,
),
builder: (context, value, _) => LinearProgressIndicator(
minHeight: 10,
value: value,
),
),
Text(
message,
textAlign: TextAlign.center,
),
],
),
),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FloatingActionButton(
onPressed: _downloadAssets,
tooltip: 'Download',
child: Icon(Icons.arrow_downward),
),
const SizedBox(
width: 25,
),
FloatingActionButton(
onPressed: () async {
await downloadAssetsController.clearAssets();
await _downloadAssets();
},
tooltip: 'Refresh',
child: Icon(Icons.refresh),
),
const SizedBox(
width: 25,
),
FloatingActionButton(
onPressed: _cancel,
tooltip: 'Cancel',
child: Icon(Icons.cancel_outlined),
),
],
),
);
Future _downloadAssets() async {
final assetsDownloaded = await downloadAssetsController.assetsDirAlreadyExists();
if (assetsDownloaded) {
setState(() {
message = 'Click in refresh button to force download';
print(message);
});
return;
}
try {
value = 0.0;
downloaded = false;
await downloadAssetsController.startDownload(
onCancel: () {
message = 'Cancelled by user';
setState(() {});
},
assetsUrls: [
'https://github.com/edjostenes/download_assets/raw/main/download/image_1.png',
'https://github.com/edjostenes/download_assets/raw/main/download/assets.zip',
'https://github.com/edjostenes/download_assets/raw/main/download/image_2.png',
'https://github.com/edjostenes/download_assets/raw/main/download/image_3.png',
],
onProgress: (progressValue) {
value = progressValue;
setState(() {
message = 'Downloading - ${(progressValue * 100).toStringAsFixed(2)}';
print(message);
});
},
onDone: () {
setState(() {
downloaded = true;
message = 'Download completed\nClick in refresh button to force download';
});
});
} on DownloadAssetsException catch (e) {
print(e.toString());
setState(() {
downloaded = false;
message = 'Error: ${e.toString()}';
});
}
}
void _cancel() => downloadAssetsController.cancelDownload();
}
以上代码展示了如何在Flutter应用中使用 download_assets
插件进行资源下载和管理。希望这个示例能帮助你更好地理解和使用该插件。
更多关于Flutter资源下载插件download_assets的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
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