Flutter设备旋转传感器插件flutter_rotation_sensor的使用
Flutter设备旋转传感器插件flutter_rotation_sensor的使用
flutter_rotation_sensor
是一个用于访问设备物理方向的Flutter插件,支持多种表示方式(旋转矩阵、四元数和欧拉角)。本文将详细介绍如何在Flutter应用中使用该插件,并提供完整的示例代码。
特性
- 实时旋转数据:访问实时旋转数据。
- 多种格式支持:提供旋转矩阵、四元数和欧拉角(方位角、俯仰角、翻滚角)。
- 自定义更新间隔:设置自定义间隔以获取传感器数据。
- 坐标系重映射:支持方向坐标系重映射。
安装
步骤
-
在
pubspec.yaml
文件中添加flutter_rotation_sensor
依赖:dependencies: flutter_rotation_sensor: ^latest_version
-
运行以下命令安装插件:
flutter pub get
-
在Dart代码中导入插件:
import 'package:flutter_rotation_sensor/flutter_rotation_sensor.dart';
使用
StreamBuilder 示例
使用 StreamBuilder
来接收传感器数据:
@override
Widget build(BuildContext context) {
return StreamBuilder(
stream: RotationSensor.orientationStream,
builder: (context, snapshot) {
if (snapshot.hasData) {
final data = snapshot.data!;
print(data.quaternion);
print(data.rotationMatrix);
print(data.eulerAngles);
// ...
} else if (snapshot.hasError) {
return Text('Error: ${snapshot.error}');
} else {
return const CircularProgressIndicator();
}
},
);
}
直接订阅流
对于更精细的控制,可以直接订阅流并在 initState
中初始化传感器:
late final StreamSubscription<OrientationData> orientationSubscription;
@override
void initState() {
super.initState();
orientationSubscription = RotationSensor.orientationStream.listen((event) {
final azimuth = event.eulerAngles.azimuth;
// Print azimuth: 0 for North, π/2 for East, π for South, -π/2 for West
print(azimuth);
});
}
@override
void dispose() {
orientationSubscription.cancel();
super.dispose();
}
配置
初始化与配置
可以在 initState
方法中配置插件属性:
@override
void initState() {
super.initState();
// 设置采样周期
RotationSensor.samplingPeriod = SensorInterval.uiInterval;
// 设置坐标系
RotationSensor.coordinateSystem = CoordinateSystem.transformed(Axis3.X, Axis3.Z);
}
采样周期
RotationSensor.samplingPeriod
决定传感器数据更新频率。可以使用预定义值或自定义 Duration
:
void config() {
RotationSensor.samplingPeriod = Duration(seconds: 1);
}
预定义值包括:
SensorInterval.normal
(200ms)SensorInterval.ui
(66ms)SensorInterval.game
(20ms)SensorInterval.fastest
(0ms)
坐标系
RotationSensor.coordinateSystem
允许重映射传感器使用的坐标系:
void config() {
RotationSensor.coordinateSystem = CoordinateSystem.transformed(Axis3.X, -Axis3.Z);
}
预定义坐标系包括:
CoordinateSystem.device()
:相对于设备屏幕默认方向定义。CoordinateSystem.display()
:适应设备当前方向。CoordinateSystem.transformed()
:在基础坐标系上应用变换。
示例代码
以下是完整示例代码,展示了如何结合三维渲染库展示旋转数据:
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_rotation_sensor/flutter_rotation_sensor.dart';
import 'package:simple_3d/simple_3d.dart';
import 'package:simple_3d_renderer/simple_3d_renderer.dart';
import 'package:util_simple_3d/util_simple_3d.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
DeviceOrientation.portraitDown,
DeviceOrientation.landscapeLeft,
DeviceOrientation.landscapeRight,
]);
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late final Sp3dWorld world;
@override
void initState() {
super.initState();
const black = Color(0xFF000000);
final obj = UtilSp3dGeometry.cube(60, 200, 40, 1, 1, 1)
..move(Sp3dV3D(0, 0, -20))
..materials = [
Sp3dMaterial(black, true, 0, black, imageIndex: 0),
Sp3dMaterial(black, true, 0, black, imageIndex: 1),
FSp3dMaterial.red,
FSp3dMaterial.blue,
]
..fragments[0].faces[0].materialIndex = 1
..fragments[0].faces[2].materialIndex = 2
..fragments[0].faces[4].materialIndex = 3;
world = Sp3dWorld([obj]);
loadImages(world);
RotationSensor.samplingPeriod = SensorInterval.uiInterval;
}
@override
Widget build(BuildContext context) => MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Rotation Sensor Example'),
),
body: OrientationBuilder(
builder: (context, orientation) => StreamBuilder(
stream: RotationSensor.orientationStream,
builder: (context, snapshot) {
if (snapshot.hasData) {
final data = snapshot.data!;
final axisAngle = data.quaternion.invert().toAxisAngle();
final axis = axisAngle.axis;
return Center(
child: Flex(
direction: orientation == Orientation.portrait
? Axis.vertical
: Axis.horizontal,
children: [
SizedBox(
width: 240,
height: 240,
child: Sp3dRenderer(
const Size(240, 240),
const Sp3dV2D(120, 120),
world,
Sp3dCamera(
Sp3dV3D(0, 0, 3000),
3000,
rotateAxis: Sp3dV3D(axis.x, axis.y, axis.z),
radian: axisAngle.angle,
),
Sp3dLight(Sp3dV3D(0, 0, 1)),
useUserGesture: false,
),
),
Expanded(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Text(
'Euler:\n'
'${formatEulerAngles(data.eulerAngles)}',
textAlign: TextAlign.center,
),
Text(
'Quaternion:\n'
'${formatQuaternion(data.quaternion)}',
textAlign: TextAlign.center,
),
Text(
'Matrix:\n'
'${formatMatrix(data.rotationMatrix)}',
textAlign: TextAlign.center,
),
Text(
'Accuracy:\n'
'${formatDouble(data.accuracy)}',
textAlign: TextAlign.center,
),
Text(
'Timestamp:\n'
'${data.timestamp}',
textAlign: TextAlign.center,
),
],
),
),
],
),
);
} else if (snapshot.hasError) {
return Text('Error: ${snapshot.error}');
} else {
return const CircularProgressIndicator();
}
},
),
),
),
);
Future<void> loadImages(Sp3dWorld world) async {
world.objs[0].images = await Future.wait([
readImageFile('./assets/images/other.png'),
readImageFile('./assets/images/top.png'),
]);
await world.initImages();
}
Future<Uint8List> readImageFile(String filePath) async {
final byteData = await rootBundle.load(filePath);
return byteData.buffer.asUint8List();
}
String formatQuaternion(Quaternion q) {
final f = formatDouble;
return '(${f(q.x)}, ${f(q.y)}, ${f(q.z)} @ ${f(q.w)})';
}
String formatMatrix(Matrix3 m) {
final f = formatDouble;
return '/${f(m[0])}, ${f(m[3])}, ${f(m[6])}\\\n'
'| ${f(m[1])}, ${f(m[4])}, ${f(m[7])} |\n'
'\\${f(m[2])}, ${f(m[5])}, ${f(m[8])}/';
}
String formatEulerAngles(EulerAngles e) {
final f = formatDouble;
return '(${f(e.azimuth)}, ${f(e.pitch)}, ${f(e.roll)})';
}
String formatDouble(double d) => d.toStringAsFixed(2).padLeft(5);
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<Sp3dWorld>('world', world));
}
}
通过以上步骤和示例代码,您可以轻松集成 flutter_rotation_sensor
插件到您的Flutter项目中,实现对设备旋转传感器的访问和处理。
更多关于Flutter设备旋转传感器插件flutter_rotation_sensor的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter设备旋转传感器插件flutter_rotation_sensor的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何使用 flutter_rotation_sensor
插件来获取设备旋转数据的示例代码。这个插件允许你访问设备的旋转传感器数据,如欧拉角(Euler angles)和四元数(quaternions)。
首先,确保你已经在 pubspec.yaml
文件中添加了 flutter_rotation_sensor
依赖:
dependencies:
flutter:
sdk: flutter
flutter_rotation_sensor: ^latest_version # 请替换为最新版本号
然后,运行 flutter pub get
来获取依赖。
接下来,在你的 Dart 文件中,你可以按照以下步骤使用 flutter_rotation_sensor
:
import 'package:flutter/material.dart';
import 'package:flutter_rotation_sensor/flutter_rotation_sensor.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
RotationData? _rotationData;
@override
void initState() {
super.initState();
_initRotationSensor();
}
void _initRotationSensor() {
RotationSensor.rotationEvents.listen((RotationData event) {
setState(() {
_rotationData = event;
});
});
// 可选:启动传感器(某些设备可能需要显式启动)
RotationSensor.startSensor();
}
@override
void dispose() {
// 停止传感器以节省电池
RotationSensor.stopSensor();
super.dispose();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter Rotation Sensor Example'),
),
body: Center(
child: _rotationData == null
? Text('No rotation data available.')
: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('X: ${_rotationData!.x.toStringAsFixed(2)}'),
Text('Y: ${_rotationData!.y.toStringAsFixed(2)}'),
Text('Z: ${_rotationData!.z.toStringAsFixed(2)}'),
Text('W (Quaternion): ${_rotationData!.w.toStringAsFixed(2)}'),
],
),
),
),
);
}
}
class RotationData {
final double x;
final double y;
final double z;
final double w; // Quaternion's w component (if available)
RotationData({required this.x, required this.y, required this.z, required this.w});
@override
String toString() {
return 'RotationData{x: $x, y: $y, z: $z, w: $w}';
}
}
// 注意:这里的RotationData类是为了示例而创建的,实际使用时应该使用flutter_rotation_sensor包中的RotationData类
// 导入flutter_rotation_sensor包后,直接使用RotationSensorEvent类代替上面的RotationData类
// 例如:RotationSensorEvent event 中的 event.x, event.y, event.z, 和 event.quaternion(如果可用)
注意:上面的代码示例中,我创建了一个自定义的 RotationData
类来模拟从传感器获取的数据。然而,在实际使用中,你应该直接使用 flutter_rotation_sensor
包提供的 RotationSensorEvent
类。因此,你应该将 RotationData
替换为 RotationSensorEvent
,并访问 event.x
, event.y
, event.z
, 以及 event.quaternion
(如果可用)来获取旋转数据。
实际使用时,你应该这样处理事件数据:
RotationSensor.rotationEvents.listen((RotationSensorEvent event) {
setState(() {
// 使用 event.x, event.y, event.z, 和 event.quaternion
});
});
确保你查阅了 flutter_rotation_sensor
的最新文档,以获取关于如何使用该插件的最新和最准确的信息。