Flutter通用相机功能插件camera_universal的使用
Flutter通用相机功能插件camera_universal的使用
camera_universal
是一个用于在Flutter应用中实现相机功能的插件。本文将介绍如何安装和使用这个插件,并提供一个完整的示例demo。
安装
首先,你需要在你的Flutter项目中添加 camera_universal
依赖。打开终端并运行以下命令:
flutter pub add camera_universal
快速开始
下面是一个简单的示例代码,展示了如何使用 camera_universal
插件来初始化相机、激活相机以及处理相机相关的错误情况。
示例代码
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:camera_universal/camera_universal.dart';
void main(List<String> args) async {
WidgetsFlutterBinding.ensureInitialized();
runApp(
const MaterialApp(
home: MainApp(),
),
);
}
class MainApp extends StatefulWidget {
const MainApp({super.key});
[@override](/user/override)
State<MainApp> createState() => _MainAppState();
}
class _MainAppState extends State<MainApp> {
CameraController cameraController = CameraController();
[@override](/user/override)
void initState() {
super.initState();
task();
}
Future<void> task() async {
try {
await cameraController.initializeCameras();
await cameraController.initializeCamera(setState: setState);
await cameraController.activateCamera(
setState: setState,
mounted: () => mounted,
);
} catch (e, stack) {
if (kDebugMode) {
print(e);
print(stack);
}
}
}
[@override](/user/override)
void dispose() {
cameraController.dispose();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
body: Camera(
cameraController: cameraController,
onCameraNotInit: (context) => const SizedBox.shrink(),
onCameraNotSelect: (context) => const SizedBox.shrink(),
onCameraNotActive: (context) => const SizedBox.shrink(),
onPlatformNotSupported: (context) => const SizedBox.shrink(),
),
floatingActionButton: FloatingActionButton(
onPressed: () async {
if (kDebugMode) {
print(await cameraController.action_change_camera(
camera_id: 1,
setState: setState,
mounted: () => mounted,
onCameraNotInit: () {},
onCameraNotSelect: () {},
onCameraNotActive: () {},
));
}
},
child: const Icon(Icons.add_circle_outline_sharp),
),
);
}
}
完整示例Demo
以下是包含更多功能(如拍照和切换摄像头)的完整示例代码:
import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:camera_universal/camera_universal.dart';
void main(List<String> args) async {
WidgetsFlutterBinding.ensureInitialized();
runApp(const MaterialApp(home: MainApp()));
}
class MainApp extends StatefulWidget {
const MainApp({super.key});
[@override](/user/override)
State<MainApp> createState() => _MainAppState();
}
class _MainAppState extends State<MainApp> {
CameraController cameraController = CameraController();
String error_msg = "";
[@override](/user/override)
void initState() {
super.initState();
task();
}
Future<void> task() async {
try {
await cameraController.initializeCameras();
await cameraController.initializeCamera(setState: setState);
await cameraController.activateCamera(
setState: setState,
mounted: () => mounted,
);
} catch (e, stack) {
if (kDebugMode) {
print(e);
print(stack);
}
setState(() {
error_msg = "Error initializing camera";
});
}
}
[@override](/user/override)
void dispose() {
cameraController.dispose();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
body: ConstrainedBox(
constraints: BoxConstraints(),
child: Stack(
children: [
Visibility(
visible: error_msg.isEmpty,
replacement: Text(error_msg),
child: Camera(
cameraController: cameraController,
onCameraNotInit: (context) => const Text("Camera not init"),
onCameraNotSelect: (context) => const Text("Camera not select"),
onCameraNotActive: (context) => const Text("Camera not active"),
onPlatformNotSupported: (context) => const Text("Camera not supported"),
),
),
Positioned(
left: 0,
right: 0,
bottom: 0,
child: Container(
height: MediaQuery.of(context).size.height * 1 / 5,
decoration: BoxDecoration(color: const Color.fromARGB(102, 0, 0, 0)),
padding: const EdgeInsets.all(20),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
ElevatedButton(
onPressed: () async {},
style: ElevatedButton.styleFrom(shape: CircleBorder(), padding: const EdgeInsets.all(24)),
child: RotatedBox(
quarterTurns: 3,
child: Icon(Icons.more_horiz_rounded, size: 50, color: Colors.white),
),
),
ElevatedButton(
onPressed: () async {
final res = await cameraController.action_take_picture(
onCameraNotInit: () {},
onCameraNotSelect: () {},
onCameraNotActive: () {},
);
if (res != null) {
showDialog(
context: context,
builder: (context) {
return Dialog(
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Padding(
padding: const EdgeInsets.only(left: 8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
const Text('PICTURE', style: TextStyle(fontWeight: FontWeight.bold)),
IconButton(
onPressed: () => Navigator.of(context).pop(),
icon: const Icon(Icons.close_rounded, color: Colors.redAccent),
),
],
),
),
Image.file(File(res.path), fit: BoxFit.cover),
],
),
);
},
);
}
},
style: ElevatedButton.styleFrom(shape: CircleBorder(), padding: const EdgeInsets.all(24)),
child: const Icon(Icons.camera_alt, size: 50, color: Colors.white),
),
ElevatedButton(
onPressed: () async {
int cameraId = 1;
final res = cameraController.camera_mobile_datas;
if (cameraController.camera_id > 1) {
cameraId = 1;
} else {
cameraId = res.length;
}
await cameraController.action_change_camera(
cameraId: cameraId,
setState: setState,
mounted: () => mounted,
onCameraNotInit: () {},
onCameraNotSelect: () {},
onCameraNotActive: () {},
);
},
style: ElevatedButton.styleFrom(shape: CircleBorder(), padding: const EdgeInsets.all(24)),
child: const Icon(Icons.camera_alt, size: 50, color: Colors.white),
),
],
),
),
),
],
),
),
);
}
}
更多关于Flutter通用相机功能插件camera_universal的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter通用相机功能插件camera_universal的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是如何在Flutter项目中使用camera_universal
插件来实现通用相机功能的代码示例。请注意,camera_universal
插件的具体实现和API可能会随着版本的更新而变化,因此以下代码是基于插件的一般使用方式编写的,并假设你已经正确安装和配置了该插件。
首先,确保在你的pubspec.yaml
文件中添加camera_universal
依赖:
dependencies:
flutter:
sdk: flutter
camera_universal: ^最新版本号 # 替换为实际的最新版本号
然后运行flutter pub get
来安装依赖。
接下来,你需要配置你的AndroidManifest.xml
和Info.plist
文件以请求相机权限。这通常在你安装相机插件时,插件的README文件中会有详细的说明。
以下是一个简单的Flutter应用示例,展示了如何使用camera_universal
插件来访问相机并显示实时预览:
import 'package:flutter/material.dart';
import 'package:camera_universal/camera_universal.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Camera Universal Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: CameraScreen(),
);
}
}
class CameraScreen extends StatefulWidget {
@override
_CameraScreenState createState() => _CameraScreenState();
}
class _CameraScreenState extends State<CameraScreen> {
CameraController? _controller;
Future<void>? _initializeControllerFuture;
@override
void initState() {
super.initState();
_initializeControllerFuture = _initializeCameraController();
}
@override
void dispose() {
_controller?.dispose();
super.dispose();
}
Future<void> _initializeCameraController() async {
// 如果相机可用,则初始化相机控制器
final cameras = await availableCameras();
if (cameras.isNotEmpty) {
_controller = CameraController(
cameras.first,
ResolutionPreset.medium,
);
// 监听相机图像流
_controller!.initialize().then((_) {
if (mounted) {
setState(() {});
}
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Camera Preview'),
),
body: FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// 如果相机已经初始化,则显示预览
if (snapshot.hasError) {
return Text('Error: ${snapshot.error!}');
} else if (!_controller!.value.isInitialized) {
return CircularProgressIndicator();
} else {
return CameraPreview(_controller!);
}
} else {
// 否则显示加载指示器
return CircularProgressIndicator();
}
},
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.camera),
onPressed: () async {
// 这里可以添加拍照或录像的功能,具体实现取决于camera_universal插件的API
// 例如: await _controller!.takePicture();
// 注意:这里的API调用是假设性的,请查阅camera_universal的文档以获取正确的API调用方式
},
),
);
}
}
在这个示例中,我们创建了一个简单的Flutter应用,它使用camera_universal
插件来初始化相机并显示实时预览。请注意,由于camera_universal
插件的具体API可能与示例中的假设API不同,因此你需要查阅该插件的官方文档来获取正确的API调用方式。
此外,由于camera_universal
可能不是Flutter社区广泛使用的标准相机插件(如camera
插件),因此在实际项目中,请确保该插件满足你的需求,并关注其维护状态和社区支持情况。如果可能的话,考虑使用更广泛支持和维护的插件。