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针对uni-app中实现音频聊天功能的需求,你可以通过开发原生插件来分别在Android和iOS平台上实现该功能。以下是一个简化的代码示例,展示了如何在Android和iOS上分别创建音频聊天的原生插件。
Android端原生插件
首先,在Android平台上,你可以使用AudioRecord
和AudioTrack
类来实现音频录制和播放。以下是一个简化的插件实现:
MyAudioPlugin.java
package com.example.uniappplugin;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.util.Log;
import io.dcloud.feature.uniapp.bridge.UniJSCallback;
import io.dcloud.feature.uniapp.common.UniModule;
public class MyAudioPlugin extends UniModule {
private AudioRecord audioRecord;
private AudioTrack audioTrack;
public void startAudioChat(UniJSCallback callback) {
int sampleRateInHz = 44100;
int audioBufferSize = AudioRecord.getMinBufferSize(sampleRateInHz,
AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT);
audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC,
sampleRateInHz, AudioFormat.CHANNEL_IN_MONO,
AudioFormat.ENCODING_PCM_16BIT, audioBufferSize);
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRateInHz, AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT, audioBufferSize,
AudioTrack.MODE_STREAM);
audioRecord.startRecording();
audioTrack.play();
// Start a thread to read from audioRecord and write to audioTrack
new Thread(() -> {
byte[] buffer = new byte[audioBufferSize];
while (true) {
int read = audioRecord.read(buffer, 0, buffer.length);
audioTrack.write(buffer, 0, read);
}
}).start();
callback.invoke("Audio chat started");
}
public void stopAudioChat(UniJSCallback callback) {
if (audioRecord != null) audioRecord.stop();
if (audioTrack != null) audioTrack.stop();
callback.invoke("Audio chat stopped");
}
}
iOS端原生插件
在iOS平台上,你可以使用AVAudioSession
和AVAudioRecorder
/AVAudioPlayer
来实现音频录制和播放。以下是一个简化的插件实现:
MyAudioPlugin.m
#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
#import <UniAppPlugin/UniAppPlugin.h>
@interface MyAudioPlugin : NSObject <UniModule>
@end
@implementation MyAudioPlugin
- (void)startAudioChat:(NSDictionary *)args resolver:(UniJSResolver)resolver rejecter:(UniJSRejecter)rejecter {
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
[audioSession setActive:YES error:nil];
NSURL *url = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent:@"audio.caf"]];
AVAudioRecorder *recorder = [[AVAudioRecorder alloc] initWithURL:url settings:nil error:nil];
[recorder record];
// Play the recorded audio in real-time (not recommended for production, just for simplicity)
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil];
[player play];
resolver(@"Audio chat started");
}
- (void)stopAudioChat:(NSDictionary *)args resolver:(UniJSResolver)resolver rejecter:(UniJSRejecter)rejecter {
// Assuming you have a reference to the recorder and player instances
[recorder stop];
// You should find a way to stop the player without delay
resolver(@"Audio chat stopped");
}
@end
请注意,这些代码只是演示性的,并未处理所有可能的错误和边界情况。在实际应用中,你需要添加更多的错误处理和资源管理逻辑。