Flutter国际象棋AI插件flutter_stockfish_plugin的使用
Flutter国际象棋AI插件flutter_stockfish_plugin的使用
插件介绍
flutter_stockfish_plugin
是一个用于在Flutter应用中集成Stockfish国际象棋引擎的插件。当前版本基于Stockfish 16。
使用示例
下面是一个完整的示例代码,展示了如何使用flutter_stockfish_plugin
来实现基本的国际象棋对局功能。
import 'package:flutter/material.dart';
import 'package:chess/chess.dart' as chess_lib;
import 'package:flutter_stockfish_plugin/stockfish.dart';
import 'package:flutter_stockfish_plugin/stockfish_state.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
[@override](/user/override)
MyAppState createState() => MyAppState();
}
class MyAppState extends State<MyApp> with WindowListener {
late Stockfish _stockfish;
final _fenController = TextEditingController(
text: 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1');
late StreamSubscription<_ stockfishOutputSubsciption>;
var _timeMs = 1000.0;
var _nextMove = '';
var _stockfishOutputText = '';
[@override](/user/override)
void initState() {
windowManager.addListener(this);
_overrideDefaultCloseHandler();
_doStartStockfish();
super.initState();
}
Future<void> _overrideDefaultCloseHandler() async {
//await windowManager.setPreventClose(true);
setState(() {});
}
[@override](/user/override)
void dispose() {
_stopStockfish();
super.dispose();
}
[@override](/user/override)
void onWindowClose() async {
_stopStockfish();
await Future.delayed(const Duration(milliseconds: 200));
await windowManager.destroy();
}
void _readStockfishOutput(String output) {
// At least now, stockfish is ready : update UI.
setState(() {
_stockfishOutputText += "$output\n";
});
if (output.startsWith('bestmove')) {
final parts = output.split(' ');
setState(() {
_nextMove = parts[1];
});
}
}
void _pasteFen() {
FlutterClipboard.paste().then((value) {
setState(() {
_fenController.text = value;
});
});
}
void _updateThinkingTime(double newValue) {
setState(() {
_timeMs = newValue;
});
}
bool _validPosition() {
final chess = chess_lib.Chess();
return chess.load(_fenController.text.trim());
}
void _computeNextMove() {
if (!_validPosition()) {
final message = "Illegal position: '${_fenController.text.trim()}' !\n";
setState(() {
_stockfishOutputText = message;
});
return;
}
setState(() {
_stockfishOutputText = '';
});
_stockfish.stdin = 'position fen ${_fenController.text.trim()}';
_stockfish.stdin = 'go movetime ${_timeMs.toInt()}';
}
void _stopStockfish() async {
if (_stockfish.state.value == StockfishState.disposed ||
_stockfish.state.value == StockfishState.error) {
return;
}
_stockfishOutputSubsciption.cancel();
_stockfish.stdin = 'quit';
await Future.delayed(const Duration(milliseconds: 200));
setState(() {});
}
void _doStartStockfish() async {
_stockfish = Stockfish();
_stockfishOutputSubsciption =
_stockfish.stdout.listen(_readStockfishOutput);
setState(() {
_stockfishOutputText = '';
});
await Future.delayed(const Duration(milliseconds: 1100));
_stockfish.stdin = 'uci';
await Future.delayed(const Duration(milliseconds: 3000));
_stockfish.stdin = 'isready';
}
void _startStockfishIfNecessary() {
setState(() {
if (_stockfish.state.value == StockfishState.ready ||
_stockfish.state.value == StockfishState.starting) {
return;
}
_doStartStockfish();
});
}
Icon _getStockfishStatusIcon() {
Color color;
switch (_stockfish.state.value) {
case StockfishState.ready:
color = Colors.green;
break;
case StockfishState.disposed:
case StockfishState.error:
color = Colors.red;
break;
case StockfishState.starting:
color = Colors.orange;
}
return Icon(MdiIcons.circle, color: color);
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Stockfish Chess Engine example"),
),
body: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
TextField(
controller: _fenController,
decoration: const InputDecoration(
hintText: 'Position FEN value',
border: OutlineInputBorder(),
),
),
ElevatedButton(
onPressed: _pasteFen,
child: const Text('Coller FEN'),
),
Slider(
value: _timeMs,
onChanged: _updateThinkingTime,
min: 500,
max: 3000,
),
Text('Thinking time : ${_timeMs.toInt()} millis'),
ElevatedButton(
onPressed: _computeNextMove,
child: const Text('Search next move'),
),
Text('Best move: $_nextMove'),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_getStockfishStatusIcon(),
ElevatedButton(
onPressed: _startStockfishIfNecessary,
child: const Text('Start Stockfish'),
),
ElevatedButton(
onPressed: _stopStockfish,
child: const Text('Stop Stockfish'),
),
],
),
Padding(
padding: const EdgeInsets.all(8.0),
child: Container(
width: 850.0,
height: 300.0,
decoration: BoxDecoration(
border: Border.all(
width: 2.0,
),
borderRadius: const BorderRadius.all(
Radius.circular(8.0),
),
),
child: SingleChildScrollView(
child: Text(
_stockfishOutputText,
),
),
),
),
],
),
),
),
);
}
}
更多关于Flutter国际象棋AI插件flutter_stockfish_plugin的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter国际象棋AI插件flutter_stockfish_plugin的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何使用 flutter_stockfish_plugin
插件在 Flutter 应用中实现国际象棋 AI 的示例代码。这个插件基于 Stockfish 引擎,是一个强大的开源国际象棋引擎,适合用于实现棋局分析和 AI 对弈功能。
首先,确保你的 Flutter 项目已经配置好并添加了 flutter_stockfish_plugin
依赖。在 pubspec.yaml
文件中添加以下依赖:
dependencies:
flutter:
sdk: flutter
flutter_stockfish_plugin: ^最新版本号 # 请替换为实际的最新版本号
然后运行 flutter pub get
来获取依赖。
接下来,在你的 Flutter 项目中创建一个界面来展示棋盘和进行对弈。下面是一个简单的示例,展示如何使用 flutter_stockfish_plugin
来初始化 Stockfish 引擎,并进行简单的 AI 对弈。
import 'package:flutter/material.dart';
import 'package:flutter_stockfish_plugin/flutter_stockfish_plugin.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Chess AI',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: ChessBoardPage(),
);
}
}
class ChessBoardPage extends StatefulWidget {
@override
_ChessBoardPageState createState() => _ChessBoardPageState();
}
class _ChessBoardPageState extends State<ChessBoardPage> {
late FlutterStockfishPlugin stockfish;
late String fenPosition;
@override
void initState() {
super.initState();
stockfish = FlutterStockfishPlugin();
stockfish.initialize().then((_) {
// 初始化棋盘为初始位置
stockfish.setPosition("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
fenPosition = stockfish.getFen();
setState(() {});
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter Chess AI'),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Text('Current FEN Position: $fenPosition'),
SizedBox(height: 20),
ElevatedButton(
onPressed: () async {
// 获取AI的最佳走法
String bestMove = await stockfish.getBestMove();
print('AI Move: $bestMove');
// 执行AI走法
await stockfish.makeMove(bestMove);
fenPosition = stockfish.getFen();
setState(() {});
},
child: Text('Get AI Move'),
),
],
),
),
);
}
@override
void dispose() {
stockfish.dispose();
super.dispose();
}
}
在这个示例中,我们做了以下几件事:
-
初始化 Stockfish 引擎:在
initState
方法中,我们初始化了FlutterStockfishPlugin
并将其棋盘位置设置为初始状态。 -
获取和显示当前 FEN 位置:通过
stockfish.getFen()
方法获取当前的棋局状态(以 FEN 格式表示),并在界面上显示。 -
获取 AI 的最佳走法:通过
stockfish.getBestMove()
方法获取 AI 的最佳走法,并打印出来。然后,通过stockfish.makeMove(bestMove)
方法执行该走法,并更新当前的 FEN 位置。 -
释放资源:在
dispose
方法中,我们释放了 Stockfish 引擎资源。
这个示例仅展示了如何使用 flutter_stockfish_plugin
插件的基本功能。根据需求,你可以进一步扩展这个示例,比如添加更复杂的棋盘显示、用户交互功能、历史记录等。