Flutter国际象棋AI插件flutter_stockfish_plugin的使用

发布于 1周前 作者 itying888 来自 Flutter

Flutter国际象棋AI插件flutter_stockfish_plugin的使用

插件介绍

flutter_stockfish_plugin 是一个用于在Flutter应用中集成Stockfish国际象棋引擎的插件。当前版本基于Stockfish 16。

使用示例

下面是一个完整的示例代码,展示了如何使用flutter_stockfish_plugin来实现基本的国际象棋对局功能。

import 'package:flutter/material.dart';
import 'package:chess/chess.dart' as chess_lib;
import 'package:flutter_stockfish_plugin/stockfish.dart';
import 'package:flutter_stockfish_plugin/stockfish_state.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({Key? key}) : super(key: key);

  [@override](/user/override)
  MyAppState createState() => MyAppState();
}

class MyAppState extends State<MyApp> with WindowListener {
  late Stockfish _stockfish;
  final _fenController = TextEditingController(
      text: 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1');
  late StreamSubscription<_ stockfishOutputSubsciption>;
  var _timeMs = 1000.0;
  var _nextMove = '';
  var _stockfishOutputText = '';

  [@override](/user/override)
  void initState() {
    windowManager.addListener(this);
    _overrideDefaultCloseHandler();
    _doStartStockfish();
    super.initState();
  }

  Future<void> _overrideDefaultCloseHandler() async {
    //await windowManager.setPreventClose(true);
    setState(() {});
  }

  [@override](/user/override)
  void dispose() {
    _stopStockfish();
    super.dispose();
  }

  [@override](/user/override)
  void onWindowClose() async {
    _stopStockfish();
    await Future.delayed(const Duration(milliseconds: 200));
    await windowManager.destroy();
  }

  void _readStockfishOutput(String output) {
    // At least now, stockfish is ready : update UI.
    setState(() {
      _stockfishOutputText += "$output\n";
    });
    if (output.startsWith('bestmove')) {
      final parts = output.split(' ');
      setState(() {
        _nextMove = parts[1];
      });
    }
  }

  void _pasteFen() {
    FlutterClipboard.paste().then((value) {
      setState(() {
        _fenController.text = value;
      });
    });
  }

  void _updateThinkingTime(double newValue) {
    setState(() {
      _timeMs = newValue;
    });
  }

  bool _validPosition() {
    final chess = chess_lib.Chess();
    return chess.load(_fenController.text.trim());
  }

  void _computeNextMove() {
    if (!_validPosition()) {
      final message = "Illegal position: '${_fenController.text.trim()}' !\n";
      setState(() {
        _stockfishOutputText = message;
      });
      return;
    }
    setState(() {
      _stockfishOutputText = '';
    });
    _stockfish.stdin = 'position fen ${_fenController.text.trim()}';
    _stockfish.stdin = 'go movetime ${_timeMs.toInt()}';
  }

  void _stopStockfish() async {
    if (_stockfish.state.value == StockfishState.disposed ||
        _stockfish.state.value == StockfishState.error) {
      return;
    }
    _stockfishOutputSubsciption.cancel();
    _stockfish.stdin = 'quit';
    await Future.delayed(const Duration(milliseconds: 200));
    setState(() {});
  }

  void _doStartStockfish() async {
    _stockfish = Stockfish();
    _stockfishOutputSubsciption =
        _stockfish.stdout.listen(_readStockfishOutput);
    setState(() {
      _stockfishOutputText = '';
    });
    await Future.delayed(const Duration(milliseconds: 1100));
    _stockfish.stdin = 'uci';
    await Future.delayed(const Duration(milliseconds: 3000));
    _stockfish.stdin = 'isready';
  }

  void _startStockfishIfNecessary() {
    setState(() {
      if (_stockfish.state.value == StockfishState.ready ||
          _stockfish.state.value == StockfishState.starting) {
        return;
      }
      _doStartStockfish();
    });
  }

  Icon _getStockfishStatusIcon() {
    Color color;
    switch (_stockfish.state.value) {
      case StockfishState.ready:
        color = Colors.green;
        break;
      case StockfishState.disposed:
      case StockfishState.error:
        color = Colors.red;
        break;
      case StockfishState.starting:
        color = Colors.orange;
    }
    return Icon(MdiIcons.circle, color: color);
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: const Text("Stockfish Chess Engine example"),
      ),
      body: SingleChildScrollView(
        child: Padding(
          padding: const EdgeInsets.all(8.0),
          child: Column(
            mainAxisAlignment: MainAxisAlignment.spaceEvenly,
            crossAxisAlignment: CrossAxisAlignment.center,
            children: [
              TextField(
                controller: _fenController,
                decoration: const InputDecoration(
                  hintText: 'Position FEN value',
                  border: OutlineInputBorder(),
                ),
              ),
              ElevatedButton(
                onPressed: _pasteFen,
                child: const Text('Coller FEN'),
              ),
              Slider(
                value: _timeMs,
                onChanged: _updateThinkingTime,
                min: 500,
                max: 3000,
              ),
              Text('Thinking time : ${_timeMs.toInt()} millis'),
              ElevatedButton(
                onPressed: _computeNextMove,
                child: const Text('Search next move'),
              ),
              Text('Best move: $_nextMove'),
              Row(
                mainAxisAlignment: MainAxisAlignment.spaceEvenly,
                children: [
                  _getStockfishStatusIcon(),
                  ElevatedButton(
                    onPressed: _startStockfishIfNecessary,
                    child: const Text('Start Stockfish'),
                  ),
                  ElevatedButton(
                    onPressed: _stopStockfish,
                    child: const Text('Stop Stockfish'),
                  ),
                ],
              ),
              Padding(
                padding: const EdgeInsets.all(8.0),
                child: Container(
                  width: 850.0,
                  height: 300.0,
                  decoration: BoxDecoration(
                    border: Border.all(
                      width: 2.0,
                    ),
                    borderRadius: const BorderRadius.all(
                      Radius.circular(8.0),
                    ),
                  ),
                  child: SingleChildScrollView(
                    child: Text(
                      _stockfishOutputText,
                    ),
                  ),
                ),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

更多关于Flutter国际象棋AI插件flutter_stockfish_plugin的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter国际象棋AI插件flutter_stockfish_plugin的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,下面是一个关于如何使用 flutter_stockfish_plugin 插件在 Flutter 应用中实现国际象棋 AI 的示例代码。这个插件基于 Stockfish 引擎,是一个强大的开源国际象棋引擎,适合用于实现棋局分析和 AI 对弈功能。

首先,确保你的 Flutter 项目已经配置好并添加了 flutter_stockfish_plugin 依赖。在 pubspec.yaml 文件中添加以下依赖:

dependencies:
  flutter:
    sdk: flutter
  flutter_stockfish_plugin: ^最新版本号  # 请替换为实际的最新版本号

然后运行 flutter pub get 来获取依赖。

接下来,在你的 Flutter 项目中创建一个界面来展示棋盘和进行对弈。下面是一个简单的示例,展示如何使用 flutter_stockfish_plugin 来初始化 Stockfish 引擎,并进行简单的 AI 对弈。

import 'package:flutter/material.dart';
import 'package:flutter_stockfish_plugin/flutter_stockfish_plugin.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Chess AI',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: ChessBoardPage(),
    );
  }
}

class ChessBoardPage extends StatefulWidget {
  @override
  _ChessBoardPageState createState() => _ChessBoardPageState();
}

class _ChessBoardPageState extends State<ChessBoardPage> {
  late FlutterStockfishPlugin stockfish;
  late String fenPosition;

  @override
  void initState() {
    super.initState();
    stockfish = FlutterStockfishPlugin();
    stockfish.initialize().then((_) {
      // 初始化棋盘为初始位置
      stockfish.setPosition("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
      fenPosition = stockfish.getFen();
      setState(() {});
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Flutter Chess AI'),
      ),
      body: Padding(
        padding: const EdgeInsets.all(16.0),
        child: Column(
          crossAxisAlignment: CrossAxisAlignment.center,
          children: [
            Text('Current FEN Position: $fenPosition'),
            SizedBox(height: 20),
            ElevatedButton(
              onPressed: () async {
                // 获取AI的最佳走法
                String bestMove = await stockfish.getBestMove();
                print('AI Move: $bestMove');

                // 执行AI走法
                await stockfish.makeMove(bestMove);
                fenPosition = stockfish.getFen();
                setState(() {});
              },
              child: Text('Get AI Move'),
            ),
          ],
        ),
      ),
    );
  }

  @override
  void dispose() {
    stockfish.dispose();
    super.dispose();
  }
}

在这个示例中,我们做了以下几件事:

  1. 初始化 Stockfish 引擎:在 initState 方法中,我们初始化了 FlutterStockfishPlugin 并将其棋盘位置设置为初始状态。

  2. 获取和显示当前 FEN 位置:通过 stockfish.getFen() 方法获取当前的棋局状态(以 FEN 格式表示),并在界面上显示。

  3. 获取 AI 的最佳走法:通过 stockfish.getBestMove() 方法获取 AI 的最佳走法,并打印出来。然后,通过 stockfish.makeMove(bestMove) 方法执行该走法,并更新当前的 FEN 位置。

  4. 释放资源:在 dispose 方法中,我们释放了 Stockfish 引擎资源。

这个示例仅展示了如何使用 flutter_stockfish_plugin 插件的基本功能。根据需求,你可以进一步扩展这个示例,比如添加更复杂的棋盘显示、用户交互功能、历史记录等。

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