Flutter单次点击检测插件single_tap的使用
Flutter单次点击检测插件single_tap的使用
标题
Flutter单次点击检测插件single_tap的使用
内容
<h1 class="hash-header" id="single_tap">single_tap <a href="#single_tap" class="hash-link">#</a></h1>
<p>自定义按钮,支持单次点击控制</p>
<h2 class="hash-header" id="changelog">变更记录 <a href="#changelog" class="hash-link">#</a></h2>
<p>请参阅PubDev上的<a href="https://pub.dev/packages/single_tap">SingleTap</a>查看变更记录。</p>
<h2 class="hash-header" id="features">功能 <a href="#features" class="hash-link">#</a></h2>
<p>SingleTap 提供多种按钮类型以进行自定义:</p>
<ul>
<li>ElevatedButton</li>
<li>TextButton</li>
<li>IconButton</li>
<li>OutlinedButton</li>
</ul>
<h2 class="hash-header" id="changelog-2">变更记录 <a href="#changelog" class="hash-link">#</a></h2>
<p>请参阅<a href="https://gitlab.com/ekoremdev/singletap/-/blob/main/CHANGELOG.md" rel="ugc">变更记录</a>获取新功能和重大更改列表。</p>
<p>此按钮包允许我们对按钮的可点击性有更多控制。</p>
示例代码
import 'package:flutter/material.dart';
import 'package:single_tap/single_tap.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
title: 'Single Tappable Button Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Example Page'),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
const MyHomePage({required this.title});
[@override](/user/override)
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: SingleTap(
buttonType: ButtonType.elevatedButton,
width: 400,
customLoader:
const Text('One moment, navigating to second screen...'),
child: const Text('Tap me now...for custom loader'),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
Future.delayed(const Duration(milliseconds: 1750), () {
try {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const SecondScreen(),
),
);
} finally {
canBePressed.add(true);
}
});
if (kDebugMode) {
print('Tapped me now...for custom loader');
}
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.textButton,
width: 400,
child: const Text('Tap me now...'),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.iconButton,
width: 40,
icon: const Icon(Icons.ac_unit),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.listItem,
width: 40,
child: const Icon(Icons.ac_unit),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.outlinedButton,
width: 400,
backgroundColor: Colors.white,
borderColor: Colors.black,
child: const Text('ButtonType.outlinedButton'),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 1),
const Text('Loader disabled Examples'),
Center(
child: SingleTap(
buttonType: ButtonType.elevatedButton,
width: 400,
isLoaderEnabled: false,
child: const Text('Tap me now...'),
onPressed: ( StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.textButton,
width: 400,
isLoaderEnabled: false,
child: const Text('Tap me now...'),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.iconButton,
width: 40,
isLoaderEnabled: false,
icon: const Icon(Icons.ac_unit),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.listItem,
width: 40,
isLoaderEnabled: false,
child: const Icon(Icons.ac_unit),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
SizedBox(height: 20),
Center(
child: SingleTap(
buttonType: ButtonType.outlinedButton,
width: 400,
backgroundColor: Colors.white,
borderColor: Colors.black,
isLoaderEnabled: false,
child: const Text('ButtonType.outlinedButton'),
onPressed: (StreamSink<bool> canBePressed) async {
// Do whatever has to be done
// if you want to make tappable again
// use this
// canBePressed.add(true);
},
),
),
],
),
);
}
}
更多关于Flutter单次点击检测插件single_tap的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
1 回复
更多关于Flutter单次点击检测插件single_tap的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何在Flutter项目中使用single_tap
插件来实现单次点击检测的示例代码。single_tap
插件可以帮助你防止用户在短时间内多次点击同一个按钮,从而避免触发多次操作。
首先,确保你已经在pubspec.yaml
文件中添加了single_tap
依赖:
dependencies:
flutter:
sdk: flutter
single_tap: ^x.y.z # 请将x.y.z替换为最新版本号
然后运行flutter pub get
来获取依赖。
接下来,你可以在你的Flutter项目中按照以下步骤使用single_tap
:
- 导入
single_tap
包:
import 'package:single_tap/single_tap.dart';
- 创建一个按钮并使用
SingleTapGestureRecognizer
:
import 'package:flutter/material.dart';
import 'package:single_tap/single_tap.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Single Tap Example'),
),
body: Center(
child: MySingleTapButton(),
),
),
);
}
}
class MySingleTapButton extends StatefulWidget {
@override
_MySingleTapButtonState createState() => _MySingleTapButtonState();
}
class _MySingleTapButtonState extends State<MySingleTapButton> {
final SingleTapController _tapController = SingleTapController();
@override
void dispose() {
_tapController.dispose();
super.dispose();
}
void _onTap() {
if (_tapController.isSingleTap) {
// 在这里处理单次点击事件
print('Button tapped once!');
} else {
// 处理多次点击的情况(如果需要)
print('Button tapped too quickly!');
}
}
@override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: () {
_tapController.reset(); // 重置点击计数器
_tapController.addTap(() {
_onTap();
});
},
child: Text('Tap Me'),
);
}
}
在这个示例中:
- 我们创建了一个
SingleTapController
实例,用于管理点击检测。 - 在按钮的
onPressed
回调中,我们首先调用_tapController.reset()
来重置点击计数器,然后调用_tapController.addTap()
方法将实际的点击处理逻辑包装起来。 - 在
_onTap
方法中,我们通过检查_tapController.isSingleTap
来判断是否是单次点击,如果是,则执行相应的逻辑。
这样,你就可以在Flutter应用中实现单次点击检测功能了。这个示例代码展示了基本的用法,你可以根据实际需求进行调整和扩展。