Flutter实时渲染插件terra_flutter_rt的使用
Flutter实时渲染插件terra_flutter_rt的使用
1. 整理后的内容中尽量给我提供关于“Flutter实时渲染插件terra_flutter_rt的使用”的完整示例demo
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:terra_flutter_rt/terra_flutter_rt.dart';
import 'package:terra_flutter_rt/types.dart';
import 'package:terra_flutter_rt/ios_controller.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
void main() {
runApp(MyApp());
}
void dataCallback(Update data) {
print("Got data in app");
print(data.ts);
print(data.type.datatypeString);
print(data.val);
print(data.d);
}
void deviceCallback(Device d) async {
print("Device found");
print(d.deviceName;
//print(d.deviceId;
if (d.deviceName == "WHOop 4A0834169") {
bool? connect = await TerraFlutterRt.connectDevice(d;
print connect;
const connection = Connection.ble;
const datatypes = [DataType.heartRate];
await TerraFlutterRt.startRealtimeToApp(
connection, datatypes, dataCallback);
// await TerraFlutterRt.startRealtimeToServer(
// connection, datatypes, websockettoken);
// After 15 seconds stop streaming and disconnect
await Future.delayed(Duration(seconds: 15));
await TerraFlutterRt.stopRealtime(connection);
await TerraFlutterRt.disconnect(connection);
}
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
const apiKey = '';
const devId = '';
var headers = {'x-api-key': apiKey, 'dev-id': devId};
const connection = Connection.ble;
const datatypes = [DataType.heartRate];
// Platform version - visual state confirmation
String platformVersion;
try {
platformVersion =
await TerraFlutterRt.platformVersion ?? 'Unknown platform version';
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
// Initialise the library
await TerraFlutterRt.init(devId, "reference_id_flutter");
// Need to run this once only to register the device with Terra
// sdk token (DO THIS IN YOUR BACKEND)
var sdktoken = '';
var sdkrequest = http.Request('POST', Uri.parse('https://api.tryterra.co/v2/auth/generateAuthToken'));
sdkrequest.headers.addAll(headers);
http.StreamedResponse sdkresponse = await sdkrequest.send();
if (sdkresponse.statusCode == 200) {
sdktoken = json.decode(await sdkresponse.stream.bytesToString())['token'];
}
await TerraFlutterRt.initConnection(sdktoken);
// If streaming to websocket, need a websocket token
var websockettoken = '';
var userId = await TerraFlutterRt.getUserId();
var websocketrequest = http.Request('POST', Uri.parse('https://ws.tryterra.co/auth/user?id=' + userId!));
websocketrequest.headers.addAll(headers);
http.StreamedResponse websocketresponse = await websocketrequest.send();
if (websocketresponse.statusCode == 200) {
websockettoken = json.decode(await websocketresponse.stream.bytesToString())['token'];
}
// For BLE or WearOS connection, pull scanning widget to select a device
if (connection == Connection.ble ||
connection == Connection.wearOs ||
connection == Connection.ant ||
connection == Connection.allDevices) {
await TerraFlutterRt.startDeviceScan(connection);
}
// Start streaming either to server (using token) or locally (using callback)
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Column(
// iOSScanView() is required since apple doesn't have context access
children: [
Text('Running on: $_platformVersion\n'),
iOSScanView(),
],
),
),
),
);
}
}
2. 参考我提供的内容和示例代回答“Flutter实时渲染插件terra_flutter_rt的使用”对应的内容
### Flutter实时渲染插件terra_flutter_rt的使用
#### Getting Started
这个项目是一个用于开发Flutter插件包的起点,专门包含针对Android和/or iOS平台的具体实现代码。
要开始使用Flutter,请查看我们的在线文档,该文档提供了教程、示例、移动开发指南以及完整的API参考。
#### Using the package
Terra Real Time插件提供了通过回调函数直接在应用中流式传输数据的能力,或者通过WebSocket将数据流式传输到服务器。
在你的应用文件中导入插件:
```dart
import 'package:terra_flutter_rt/terra_flutter_rt.dart';
import 'package:terra_flutter_rt/types.dart';
import 'package:terra_flutter_rt/ios_controller.dart';
第一行是所有功能的导入。types
包含不同的数据类型(连接、请求的数据类型和 接收数据类型)。iOS controller
是用于iOS扫描控制器UI。
每次你的应用打开时,都需要初始化库:
await TerraFlutterRt.init(devId, "reference_id");
第一次使用插件时,你需要使用initConnection
注册设备与Terra进行通信。你可以从这里生成一个SDK令牌,使用你的Terra开发者凭据:
await TerraFlutterRt.initConnection(sdktoken);
然后获取用户ID:
const userId = await TerraFlutterRt.getUserId();
支持的可连接设备类型如下:
enum Connection { ble, apple, wearOs, android, ant }
支持的流式传输数据类型如下:
enum DataType { heartRate, ecg, steps, hrv, calories, location, speed, distance, stepsCadence, floorsClimbed, gyroscope, acceleration }
以下是一个使用连接和 数据类型的示例:
const connection = Connection.ble;
const datatypes = [DataType.heartRate];
对于BLE连接和ANT+,你可以拉取一个扫描界面让用户选择一个设备:
if (connection == Connection.ble ||
connection == Connection.wearOs ||
connection == Connection.ant ||
connection == Connection.allDevices) {
await TerraFlutterRt.startDeviceScan(connection);
}
可以可选地缓存设备。如果设置为true,此选项将在找到缓存的设备时不会拉取扫描屏幕:
await TerraFlutterRt.startDeviceScan(connection, useCache: true);
设置设备和数据类型后,你就可以开始流式传输了。要本地流式传输到应用,你可以传递一个回调函数,当接收到数据时会触发该函数:
void dataCallback(Update data) {
print("Got data in app");
print(data.ts);
print(data.type.datatypeString);
print(data.val);
print(data.d);
}
// .......
await TerraFlutterRt.startRealtimeToApp(connection, datatypes, dataCallback);
以下是示例payloads:
{
"val": 86,
"type": "HEART_RATE",
"ts": "22-10-24T09:15:25Z"
}
{
"d": [1.373291015625E-4, -3.967225515625E-4, -1.068115234375E-4],
"ts": "22-10-24t09:20:27.985Z",
"type": "GYROSCOPE"
}
要通过WebSocket将数据流式传输到服务器,你需要从这里生成一个WebSocket令牌:
await TerraFlutterRt.startRealtimeToServer(connection, datatypes, websockettoken);
以下是示例payloads:
更多关于Flutter实时渲染插件terra_flutter_rt的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter实时渲染插件terra_flutter_rt的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何在Flutter项目中使用terra_flutter_rt
插件进行实时渲染的示例代码。这个插件假设是用于某种形式的3D渲染或图形渲染。由于terra_flutter_rt
是一个具体的第三方库,具体的API和功能可能会有所不同,因此以下代码是基于一般假设编写的。你需要根据terra_flutter_rt
的官方文档进行调整。
首先,确保你已经在pubspec.yaml
文件中添加了terra_flutter_rt
依赖:
dependencies:
flutter:
sdk: flutter
terra_flutter_rt: ^最新版本号 # 替换为实际版本号
然后,运行flutter pub get
来获取依赖。
接下来,在你的Flutter项目中,你可以创建一个新的Dart文件(例如main.dart
)并编写以下代码来初始化和使用terra_flutter_rt
进行实时渲染:
import 'package:flutter/material.dart';
import 'package:terra_flutter_rt/terra_flutter_rt.dart'; // 假设这是插件的导入路径
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Terra Flutter RT Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: TerraFlutterRtDemo(),
);
}
}
class TerraFlutterRtDemo extends StatefulWidget {
@override
_TerraFlutterRtDemoState createState() => _TerraFlutterRtDemoState();
}
class _TerraFlutterRtDemoState extends State<TerraFlutterRtDemo> {
// 假设TerraRenderer是插件提供的用于渲染的类
TerraRenderer? _renderer;
@override
void initState() {
super.initState();
// 初始化渲染器
_renderer = TerraRenderer();
// 设置渲染器的初始化参数,如场景、摄像机等
_renderer?.initialize({
// 假设这是初始化参数
'scene': {
'objects': [
// 添加一些3D对象到场景中
{
'type': 'cube',
'position': [0.0, 0.0, 0.0],
'color': [1.0, 0.0, 0.0], // 红色
},
],
},
'camera': {
'position': [0.0, 0.0, 5.0],
'lookAt': [0.0, 0.0, 0.0],
},
});
}
@override
void dispose() {
// 释放渲染器资源
_renderer?.dispose();
_renderer = null;
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Terra Flutter RT Demo'),
),
body: Center(
child: CustomPaint(
size: Size(double.infinity, double.infinity),
painter: _TerraFlutterRTPainter(_renderer!),
),
),
);
}
}
// 自定义Painter用于绘制渲染内容
class _TerraFlutterRTPainter extends CustomPainter {
final TerraRenderer _renderer;
_TerraFlutterRTPainter(this._renderer);
@override
void paint(Canvas canvas, Size size) {
// 假设_renderer有一个render方法,它接受一个Canvas参数
_renderer.render(canvas, size);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
// 假设我们总是需要重绘
return true;
}
}
请注意,上面的代码是一个简化的示例,并假设TerraRenderer
是插件中提供的一个类,它有一个initialize
方法来设置初始参数,以及一个render
方法来在Canvas上绘制内容。实际上,terra_flutter_rt
的具体API可能会有所不同,因此你需要参考该插件的官方文档来了解如何正确初始化和使用它。
此外,对于实时渲染,你可能还需要考虑在_TerraFlutterRtDemoState
中设置一个定时器来不断更新渲染内容,以实现动画效果。这通常涉及到在initState
中启动一个Ticker
或在Widget
的build
方法中使用AnimationController
等。但具体的实现细节将取决于terra_flutter_rt
插件提供的API和功能。