Flutter音频播放插件pax_player的使用
Flutter音频播放插件pax_player的使用
重要提示
此插件仅在Android上运行!
安装
要将 pax_player
插件添加到您的项目中,请在 pubspec.yaml
文件中执行以下命令:
flutter pub add pax_player
设置minify和shrink
在您的 build.gradle
文件中添加以下行:
buildTypes {
release {
.
.
.
minifyEnabled false
shrinkResources false
}
}
在AndroidManifest.xml中设置
在您的 AndroidManifest.xml
文件中添加以下行:
<application
...
android:name="pax.plugin.pki.parhamkish.vakili.pax_player.PaxApp"
...
</application>
此插件的功能
- [✅] 获取设备信息 => 使用
getDeviceInfo
- [✅] 获取卡号信息 => 使用
getCardNumber
- [✅] 获取蜂鸣器设备 => 使用
getBeep
- [✅] 启用设备导航栏 => 使用
setEnableNavBar
并设置为true
- [✅] 获取条形码信息 => 使用
getScanBarcode
- ❌ 获取所有设备信息
- ❌ 调用打印机功能
- ❌ 设备设置
- ❌ 调用所有扫描方法
如果您有Pax终端打印机并需要帮助集成过程,请联系我
- GitHub: Mahmoudmv91
- 邮箱: mahmoudmv1991@gmail.com
- Telegram: Mahmoud_mv
测试设备
- PAX A920
如果您喜欢此插件,请支持我
如果您想支持此插件,您可以 捐赠
示例代码
以下是使用 pax_player
插件的基本示例代码:
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:pax_player/pax_player.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
[@override](/user/override)
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Pax Player Demo',
debugShowCheckedModeBanner: false,
home: MainPax(),
);
}
}
class MainPax extends StatelessWidget {
const MainPax({super.key});
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Pax Player'),
),
body: SizedBox(
width: double.infinity,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const SignBarcode()));
},
child: const Text('获取条形码')),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const SignCard()));
},
child: const Text('获取卡号')),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const ScanCard()));
},
child: const Text('扫描卡号')),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const ScanBarcode()));
},
child: const Text('扫描条形码')),
],
),
),
);
}
}
class SignBarcode extends StatefulWidget {
const SignBarcode({super.key});
[@override](/user/override)
State<SignBarcode> createState() => _SignBarcodeState();
}
class _SignBarcodeState extends State<SignBarcode> {
printQrCode() async {
await PaxPlayer().getScanBarcode();
await PaxPlayer().getBeep(100);
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('获取条形码'),
),
body: Column(
children: [
const Text('请输入信息:'),
ElevatedButton(
onPressed: () => printQrCode(), child: const Text('获取条形码')),
],
),
);
}
}
class SignCard extends StatefulWidget {
const SignCard({super.key});
[@override](/user/override)
State<SignCard> createState() => _SignCardState();
}
class _SignCardState extends State<SignCard> {
String _cardNumber = '请插入卡片';
Future<void> _getCardNumber() async {
String? result = await PaxPlayer().getCardNumber();
if (result != null) {
setState(() {
_cardNumber = '操作成功';
});
} else {
setState(() {
_cardNumber = '操作失败';
});
}
await PaxPlayer().getBeep(100);
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('获取卡号'),
),
body: Column(
children: [
const Text('请输入信息:'),
ElevatedButton(
onPressed: () {
_getCardNumber();
},
child: const Text('获取卡号')),
const SizedBox(height: 30),
Text(_cardNumber),
],
),
);
}
}
class ScanCard extends StatefulWidget {
const ScanCard({super.key});
[@override](/user/override)
State<ScanCard> createState() => _ScanCardState();
}
class _ScanCardState extends State<ScanCard> {
String _cardNumber = '请插入卡片';
Future<void> _getCardNumber() async {
String? result = await PaxPlayer().getCardNumber();
if (result != null) {
setState(() {
_cardNumber = '操作成功';
});
} else {
setState(() {
_cardNumber = '操作失败';
});
}
await PaxPlayer().getBeep(100);
Future.delayed(const Duration(milliseconds: 500), _getCardNumber);
}
[@override](/user/override)
void initState() {
WidgetsBinding.instance.addPostFrameCallback((_) async {
_getCardNumber();
});
super.initState();
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('扫描卡片'),
),
body: SizedBox(
width: double.infinity,
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(_cardNumber),
],
),
),
);
}
}
class ScanBarcode extends StatefulWidget {
const ScanBarcode({super.key});
[@override](/user/override)
State<ScanBarcode> createState() => _ScanBarcodeState();
}
class _ScanBarcodeState extends State<ScanBarcode> {
String _barcodeData = '请扫描条形码';
Future<void> _getBarcode() async {
String? result = await PaxPlayer().getScanBarcode();
if (result != null) {
setState(() {
_barcodeData = '操作成功';
});
} else {
setState(() {
_barcodeData = '操作失败';
});
}
await PaxPlayer().getBeep(100);
}
[@override](/user/override)
void initState() {
WidgetsBinding.instance.addPostFrameCallback((_) async {
_getBarcode();
});
super.initState();
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () => _getBarcode(),
child: const Icon(Icons.qr_code_scanner_outlined),
),
appBar: AppBar(
title: const Text('扫描条形码'),
),
body: SizedBox(
width: double.infinity,
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(_barcodeData),
],
),
),
);
}
}
更多关于Flutter音频播放插件pax_player的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
1 回复
更多关于Flutter音频播放插件pax_player的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何在Flutter项目中使用pax_player
插件进行音频播放的示例代码。pax_player
是一个强大的音频播放插件,支持多种音频格式和播放控制功能。
1. 添加依赖
首先,你需要在pubspec.yaml
文件中添加pax_player
依赖:
dependencies:
flutter:
sdk: flutter
pax_player: ^最新版本号 # 请替换为实际最新版本号
然后运行flutter pub get
来安装依赖。
2. 导入插件
在你的Dart文件中导入pax_player
插件:
import 'package:pax_player/pax_player.dart';
3. 初始化和使用PaxPlayer
以下是一个完整的示例,展示如何初始化PaxPlayer
,加载音频文件,并进行播放控制:
import 'package:flutter/material.dart';
import 'package:pax_player/pax_player.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Pax Player Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: AudioPlayerScreen(),
);
}
}
class AudioPlayerScreen extends StatefulWidget {
@override
_AudioPlayerScreenState createState() => _AudioPlayerScreenState();
}
class _AudioPlayerScreenState extends State<AudioPlayerScreen> {
PaxPlayer? _player;
@override
void initState() {
super.initState();
_initPlayer();
}
void _initPlayer() {
_player = PaxPlayer();
_player!.init();
}
void _playAudio(String url) async {
if (_player!.isPlaying) {
_player!.pause();
} else {
await _player!.play(url);
}
}
void _stopAudio() {
_player!.stop();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Pax Player Demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: () {
_playAudio('https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3');
},
child: Text('Play Audio'),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () {
_stopAudio();
},
child: Text('Stop Audio'),
),
],
),
),
);
}
@override
void dispose() {
_player?.dispose();
super.dispose();
}
}
4. 注意事项
- 确保音频URL是有效的,并且服务器允许跨域访问(CORS)。
- 在实际项目中,可能需要添加更多的错误处理和状态管理。
PaxPlayer
提供了丰富的API,如获取播放状态、当前播放时间、音量控制等,你可以根据需求进一步扩展功能。
这个示例展示了基本的音频播放和停止功能,你可以根据PaxPlayer
的文档探索更多高级功能。