Flutter即时通讯插件rocket_chat_connector_flutter的使用
Flutter即时通讯插件rocket_chat_connector_flutter的使用
Flutter Rocket.chat 连接器插件 rocket_chat_connector_flutter
可以帮助开发者快速集成 Rocket.chat 的功能到 Flutter 应用中。以下是一个完整的示例,展示了如何使用此插件进行基本的即时通讯操作。
获取开始
本项目是一个 Dart 包,用于在多个 Flutter 或 Dart 项目中共享代码。
对于 Flutter 开发的帮助,可以查看我们的 官方文档,其中包括教程、示例、移动开发指导以及完整的 API 参考。
完整示例代码
以下是使用 rocket_chat_connector_flutter
插件的完整示例代码:
import 'dart:convert';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:rocket_chat_connector_flutter/models/authentication.dart';
import 'package:rocket_chat_connector_flutter/models/channel.dart';
import 'package:rocket_chat_connector_flutter/models/room.dart';
import 'package:rocket_chat_connector_flutter/models/user.dart';
import 'package:rocket_chat_connector_flutter/services/authentication_service.dart';
import 'package:rocket_chat_connector_flutter/services/http_service.dart' as rocket_http_service;
import 'package:rocket_chat_connector_flutter/web_socket/notification.dart' as rocket_notification;
import 'package:rocket_chat_connector_flutter/web_socket/web_socket_service.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
void main() => runApp(MyApp());
// 替换为你的服务器地址和 WebSocket 地址
final String serverUrl = "yourServerUrl";
final String webSocketUrl = "yourWebSocketUrl";
final String username = "yourUsername";
final String password = "yourPassword";
// 初始化服务
final rocket_http_service.HttpService rocketHttpService = rocket_http_service.HttpService(Uri.parse(serverUrl));
final Channel channel = Channel(id: "yourChannelId");
final Room room = Room(id: "yourRoomId");
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
final title = 'Rocket Chat WebSocket Demo';
return MaterialApp(
title: title,
home: MyHomePage(
title: title,
),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
MyHomePage({Key key, @required this.title}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
TextEditingController _controller = TextEditingController();
WebSocketChannel webSocketChannel;
WebSocketService webSocketService = WebSocketService();
User user;
@override
Widget build(BuildContext context) {
return FutureBuilder<Authentication>(
future: getAuthentication(),
builder: (context, AsyncSnapshot<Authentication> snapshot) {
if (snapshot.hasData) {
user = snapshot.data.data.me;
webSocketChannel = webSocketService.connectToWebSocket(
webSocketUrl, snapshot.data);
webSocketService.streamNotifyUserSubscribe(webSocketChannel, user);
return _getScaffold();
} else {
return Center(child: CircularProgressIndicator());
}
});
}
Scaffold _getScaffold() {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Form(
child: TextFormField(
controller: _controller,
decoration: InputDecoration(labelText: 'Send a message'),
),
),
StreamBuilder(
stream: webSocketChannel.stream,
builder: (context, snapshot) {
print(snapshot.data);
rocket_notification.Notification notification = snapshot.hasData
? rocket_notification.Notification.fromMap(
jsonDecode(snapshot.data))
: null;
print(notification);
webSocketService.streamNotifyUserSubscribe(
webSocketChannel, user);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 24.0),
child: Text(
notification != null ? '${notification.toString()}' : ''),
);
},
)
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _sendMessage,
tooltip: 'Send message',
child: Icon(Icons.send),
),
);
}
void _sendMessage() {
if (_controller.text.isNotEmpty) {
webSocketService.sendMessageOnChannel(
_controller.text, webSocketChannel, channel);
webSocketService.sendMessageOnRoom(
_controller.text, webSocketChannel, room);
}
}
@override
void dispose() {
webSocketChannel.sink.close();
super.dispose();
}
Future<Authentication> getAuthentication() async {
final AuthenticationService authenticationService =
AuthenticationService(rocketHttpService);
return await authenticationService.login(username, password);
}
}
代码解释
-
导入必要的包:
import 'package:rocket_chat_connector_flutter/models/authentication.dart'; import 'package:rocket_chat_connector_flutter/models/channel.dart'; import 'package:rocket_chat_connector_flutter/models/room.dart'; import 'package:rocket_chat_connector_flutter/models/user.dart'; import 'package:rocket_chat_connector_flutter/services/authentication_service.dart'; import 'package:rocket_chat_connector_flutter/services/http_service.dart' as rocket_http_service; import 'package:rocket_chat_connector_flutter/web_socket/notification.dart' as rocket_notification; import 'package:rocket_chat_connector_flutter/web_socket/web_socket_service.dart'; import 'package:web_socket_channel/web_socket_channel.dart';
-
初始化变量:
final String serverUrl = "yourServerUrl"; final String webSocketUrl = "yourWebSocketUrl"; final String username = "yourUsername"; final String password = "yourPassword"; final Channel channel = Channel(id: "yourChannelId"); final Room room = Room(id: "yourRoomId"); final rocket_http_service.HttpService rocketHttpService = rocket_http_service.HttpService(Uri.parse(serverUrl));
-
创建应用主体:
class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { final title = 'Rocket Chat WebSocket Demo'; return MaterialApp( title: title, home: MyHomePage( title: title, ), ); } }
-
实现主页面状态:
class MyHomePage extends StatefulWidget { final String title; MyHomePage({Key key, @required this.title}) : super(key: key); @override _MyHomePageState createState() => _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { // 控制器 TextEditingController _controller = TextEditingController(); WebSocketChannel webSocketChannel; WebSocketService webSocketService = WebSocketService(); User user; @override Widget build(BuildContext context) { return FutureBuilder<Authentication>( future: getAuthentication(), builder: (context, AsyncSnapshot<Authentication> snapshot) { if (snapshot.hasData) { user = snapshot.data.data.me; webSocketChannel = webSocketService.connectToWebSocket( webSocketUrl, snapshot.data); webSocketService.streamNotifyUserSubscribe(webSocketChannel, user); return _getScaffold(); } else { return Center(child: CircularProgressIndicator()); } }); } Scaffold _getScaffold() { return Scaffold( appBar: AppBar( title: Text(widget.title), ), body: Padding( padding: const EdgeInsets.all(20.0), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: <Widget>[ Form( child: TextFormField( controller: _controller, decoration: InputDecoration(labelText: 'Send a message'), ), ), StreamBuilder( stream: webSocketChannel.stream, builder: (context, snapshot) { print(snapshot.data); rocket_notification.Notification notification = snapshot.hasData ? rocket_notification.Notification.fromMap( jsonDecode(snapshot.data)) : null; print(notification); webSocketService.streamNotifyUserSubscribe( webSocketChannel, user); return Padding( padding: const EdgeInsets.symmetric(vertical: 24.0), child: Text( notification != null ? '${notification.toString()}' : ''), ); }, ) ], ), ), floatingActionButton: FloatingActionButton( onPressed: _sendMessage, tooltip: 'Send message', child: Icon(Icons.send), ), ); } void _sendMessage() { if (_controller.text.isNotEmpty) { webSocketService.sendMessageOnChannel( _controller.text, webSocketChannel, channel); webSocketService.sendMessageOnRoom( _controller.text, webSocketChannel, room); } } @override void dispose() { webSocketChannel.sink.close(); super.dispose(); } Future<Authentication> getAuthentication() async { final AuthenticationService authenticationService = AuthenticationService(rocketHttpService); return await authenticationService.login(username, password); } }
更多关于Flutter即时通讯插件rocket_chat_connector_flutter的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter即时通讯插件rocket_chat_connector_flutter的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何使用 rocket_chat_connector_flutter
插件在 Flutter 中实现即时通讯功能的示例代码。这个示例展示了如何连接到 Rocket.Chat 服务器、认证用户以及发送和接收消息。
首先,确保你已经在你的 pubspec.yaml
文件中添加了 rocket_chat_connector_flutter
依赖:
dependencies:
flutter:
sdk: flutter
rocket_chat_connector_flutter: ^最新版本号 # 请替换为最新版本号
然后,运行 flutter pub get
来获取依赖。
接下来,是一个基本的 Flutter 应用示例,它使用 rocket_chat_connector_flutter
插件连接到 Rocket.Chat 服务器:
import 'package:flutter/material.dart';
import 'package:rocket_chat_connector_flutter/rocket_chat_connector.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Rocket.Chat Connector Example'),
),
body: RocketChatExample(),
),
);
}
}
class RocketChatExample extends StatefulWidget {
@override
_RocketChatExampleState createState() => _RocketChatExampleState();
}
class _RocketChatExampleState extends State<RocketChatExample> {
RocketChatClient? client;
String? userId;
String? authToken;
List<Map<String, dynamic>>? messages;
@override
void initState() {
super.initState();
connectToRocketChat();
}
Future<void> connectToRocketChat() async {
try {
// 配置 Rocket.Chat 服务器信息
final serverUrl = 'https://your-rocket-chat-server.com';
final username = 'your-username';
final password = 'your-password';
// 创建 RocketChatClient 实例
client = RocketChatClient(serverUrl);
// 登录并获取认证信息
final authResult = await client!.login(username, password);
userId = authResult.userId;
authToken = authResult.authToken;
// 订阅消息
final subscription = client!.subscribeToMessages(userId!, (event) {
setState(() {
messages = event.messages;
});
});
// 确保在组件销毁时取消订阅
// 注意:这是一个简化的示例,实际使用中应在 dispose 方法中取消订阅
// subscription.cancel();
} catch (e) {
print('Error connecting to Rocket.Chat: $e');
}
}
Future<void> sendMessage() async {
if (client != null && userId != null && authToken != null) {
try {
final roomId = 'room-id-where-you-want-to-send-message'; // 替换为目标聊天室 ID
final message = 'Hello, Rocket.Chat!';
await client!.sendMessage(roomId, message);
} catch (e) {
print('Error sending message: $e');
}
}
}
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('User ID: ${userId ?? 'N/A'}'),
SizedBox(height: 16),
Text('Messages:'),
SizedBox(height: 8),
messages != null
? ListView.builder(
itemCount: messages!.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(messages![index]['msg'] ?? 'N/A'),
);
})
: Text('No messages yet.'),
SizedBox(height: 32),
ElevatedButton(
onPressed: sendMessage,
child: Text('Send Message'),
),
],
),
);
}
}
注意事项
-
安全性:在实际应用中,不要将用户名和密码硬编码在代码中。你可以使用更安全的方式,比如环境变量或安全的存储解决方案。
-
取消订阅:在上面的示例中,我们注释掉了取消订阅的代码。在实际应用中,你应该在组件销毁时(例如在
dispose
方法中)取消订阅,以避免内存泄漏。 -
错误处理:示例中的错误处理较为简单,实际应用中你可能需要更详细的错误处理逻辑。
-
UI 更新:示例中使用
setState
来更新 UI,这在小型应用中通常是可行的。对于更复杂的应用,你可能需要考虑使用更高级的状态管理库,如 Provider、Riverpod 或 MobX。
这个示例提供了一个基本的框架,你可以根据需要进行扩展和修改。