Flutter音视频通话插件linphone_flutter_plugin的使用
Flutter音视频通话插件linphone_flutter_plugin的使用
Linphone Flutter Plugin 是一个Flutter插件,允许你将Linphone SDK的原生Android通话功能集成到你的Flutter应用中。该插件专为使用UDP协议的VoIP通话设计,适用于需要实时语音通信的应用场景。
特性
- 原生Android集成:利用Linphone SDK实现无缝VoIP通话。
- UDP协议支持:确保快速高效的通信,并且具有极低的延迟。
- 呼叫处理:直接从Flutter应用中发起、接收和管理VoIP通话。
- 呼叫记录:检索通话历史记录以进行跟踪和分析。
- 静音、扬声器和呼叫转移:通过高级功能控制通话状态。
安装
要使用此插件,在你的pubspec.yaml
文件中添加linphone_flutter_plugin
作为依赖项:
$ dart pub add linphone_flutter_plugin
使用
首先,导入插件:
import 'package:linphone_flutter_plugin/linphoneflutterplugin.dart';
Android权限
在AndroidManifest.xml
中添加以下权限:
<manifest ...>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CALL_PHONE" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.SYSTEM_CAMERA" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_CAMERA" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_PHONE_CALL" />
<uses-permission android:name="android.permission.MANAGE_OWN_CALLS" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MICROPHONE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
</manifest>
初始化插件
在可以发起或接收呼叫之前,需要初始化Linphone插件并请求必要的权限:
final _linphoneSdkPlugin = LinphoneFlutterPlugin();
Future<void> initLinphone() async {
await _linphoneSdkPlugin.requestPermissions();
}
登录
使用SIP凭证登录Linphone:
Future<void> login({
required String username,
required String password,
required String domain,
}) async {
await _linphoneSdkPlugin.login(userName: username, domain: domain, password: password);
}
发起呼叫
通过指定接收者的号码发起呼叫:
Future<void> call(String number) async {
await _linphoneSdkPlugin.call(number: number);
}
接收呼叫
监听并处理传入的呼叫:
_linphoneSdkPlugin.addCallStateListener().listen((CallState state) {
if (state == CallState.IncomingReceived) {
// 处理传入呼叫
}
});
挂断
结束正在进行的通话:
Future<void> hangUp() async {
await _linphoneSdkPlugin.hangUp();
}
示例
查看示例目录中的完整示例,了解如何使用此插件。
import 'package:flutter/material.dart';
import 'package:linphone_flutter_plugin/linphoneflutterplugin.dart';
import 'package:linphone_flutter_plugin/CallLog.dart';
import 'package:linphone_flutter_plugin/call_state.dart';
import 'dart:async';
import 'package:linphone_flutter_plugin/login_state.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
[@override](/user/override)
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final _linphoneSdkPlugin = LinphoneFlutterPlugin();
late TextEditingController _userController;
late TextEditingController _passController;
late TextEditingController _domainController;
final _textEditingController = TextEditingController();
[@override](/user/override)
void initState() {
super.initState();
_userController = TextEditingController();
_passController = TextEditingController();
_domainController = TextEditingController();
requestPermissions();
}
Future<void> requestPermissions() async {
try {
await _linphoneSdkPlugin.requestPermissions();
} catch (e) {
print("Error on request permission. ${e.toString()}");
}
}
Future<void> login({
required String username,
required String pass,
required String domain,
}) async {
try {
await _linphoneSdkPlugin.login(
userName: username, domain: domain, password: pass);
} catch (e) {
print("Error on login. ${e.toString()}");
}
}
Future<void> call() async {
if (_textEditingController.text.isNotEmpty) {
String number = _textEditingController.text;
try {
await _linphoneSdkPlugin.call(number: number);
} catch (e) {
print("Error on call. ${e.toString()}");
}
}
}
Future<void> forward() async {
try {
await _linphoneSdkPlugin.callTransfer(destination: "1000");
} catch (e) {
print("Error on call transfer. ${e.toString()}");
}
}
Future<void> hangUp() async {
try {
await _linphoneSdkPlugin.hangUp();
} catch (e) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text("Hang up failed: ${e.toString()}")),
);
}
}
Future<void> toggleSpeaker() async {
try {
await _linphoneSdkPlugin.toggleSpeaker();
} catch (e) {
print("Error on toggle speaker. ${e.toString()}");
}
}
Future<void> toggleMute() async {
try {
bool isMuted = await _linphoneSdkPlugin.toggleMute();
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(isMuted ? "Muted" : "Unmuted")),
);
} catch (e) {
print("Error on toggle mute. ${e.toString()}");
}
}
Future<void> answer() async {
try {
await _linphoneSdkPlugin.answercall();
} catch (e) {
print("Error on answer call. ${e.toString()}");
}
}
Future<void> reject() async {
try {
await _linphoneSdkPlugin.rejectCall();
} catch (e) {
print("Error on reject call. ${e.toString()}");
}
}
Future<void> callLogs() async {
try {
CallLogs callLogs = await _linphoneSdkPlugin.callLogs();
print("---------call logs length: ${callLogs.callHistory.length}");
} catch (e) {
print("Error on call logs. ${e.toString()}");
}
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Scaffold(
appBar: AppBar(
title: const Text('Linphone Flutter Plugin Example'),
),
body: ListView(
padding: const EdgeInsets.all(20),
children: [
TextFormField(
controller: _userController,
decoration: const InputDecoration(
icon: Icon(Icons.person),
hintText: "输入用户名",
labelText: "用户名",
),
),
TextFormField(
controller: _passController,
obscureText: true,
decoration: const InputDecoration(
icon: Icon(Icons.lock),
hintText: "输入密码",
labelText: "密码",
),
),
TextFormField(
controller: _domainController,
decoration: const InputDecoration(
icon: Icon(Icons.domain),
hintText: "输入域",
labelText: "域",
),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
login(
username: _userController.text,
pass: _passController.text,
domain: _domainController.text,
);
},
child: const Text("登录"),
),
const SizedBox(height: 20),
StreamBuilder<LoginState>(
stream: _linphoneSdkPlugin.addLoginListener(),
builder: (context, snapshot) {
LoginState status = snapshot.data ?? LoginState.none;
return Text("登录状态: ${status.name}");
},
),
const SizedBox(height: 20),
StreamBuilder<CallState>(
stream: _linphoneSdkPlugin.addCallStateListener(),
builder: (context, snapshot) {
CallState? status = snapshot.data;
if (status == CallState.IncomingReceived) {
return AlertDialog(
title: const Text('来电'),
content: const Text('您有一通来电。'),
actions: [
TextButton(
onPressed: () async {
await reject();
if (mounted) Navigator.of(context).pop();
},
child: const Text('拒绝'),
),
TextButton(
onPressed: () async {
await answer();
if (mounted) Navigator.of(context).pop();
},
child: const Text('接听'),
),
],
);
}
return Column(
children: [
Text("通话状态: ${status?.name}"),
if (status == CallState.outgoingInit || status == CallState.outgoingProgress)
ElevatedButton(
onPressed: hangUp, child: const Text("挂断")),
],
);
},
),
const SizedBox(height: 20),
TextFormField(
controller: _textEditingController,
keyboardType: TextInputType.phone,
decoration: const InputDecoration(
icon: Icon(Icons.phone),
hintText: "输入号码",
labelText: "号码",
),
),
const SizedBox(height: 20),
ElevatedButton(onPressed: call, child: const Text("拨打")),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
answer();
},
child: const Text("接听"),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
reject();
},
child: const Text("拒绝"),
),
ElevatedButton(
onPressed: () {
hangUp();
},
child: const Text("挂断"),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
toggleSpeaker();
},
child: const Text("扬声器"),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
toggleMute();
},
child: const Text("静音"),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
forward();
},
child: const Text("转接"),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
callLogs();
},
child: const Text("通话记录"),
),
],
),
),
);
}
[@override](/user/override)
void dispose() {
_linphoneSdkPlugin.removeLoginListener();
_linphoneSdkPlugin.removeCallListener();
_userController.dispose();
_passController.dispose();
_domainController.dispose();
_textEditingController.dispose();
super.dispose();
}
}
更多关于Flutter音视频通话插件linphone_flutter_plugin的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter音视频通话插件linphone_flutter_plugin的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何使用linphone_flutter_plugin
进行音视频通话的基本代码示例。这个插件允许Flutter应用集成Linphone的音视频通话功能。需要注意的是,实际应用中还需要处理更多的细节,比如错误处理、UI美化、权限管理等。
1. 添加依赖
首先,在你的pubspec.yaml
文件中添加linphone_flutter_plugin
依赖:
dependencies:
flutter:
sdk: flutter
linphone_flutter_plugin: ^最新版本号 # 请替换为最新的版本号
然后运行flutter pub get
来安装依赖。
2. 配置Linphone
在应用启动时,你需要初始化Linphone并配置它。这通常在main.dart
的MyApp
类中完成。
import 'package:flutter/material.dart';
import 'package:linphone_flutter_plugin/linphone_flutter_plugin.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
Linphone linphone = Linphone();
@override
void initState() {
super.initState();
initLinphone();
}
Future<void> initLinphone() async {
// 配置Linphone
await linphone.createCore();
await linphone.configure({
'nat_policy': 'ice',
'video_enabled': true,
// 其他配置...
});
// 设置监听器
linphone.addListener((event) {
// 处理Linphone事件,如来电、通话结束等
print('Linphone event: $event');
});
// 启动Linphone
await linphone.start();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Linphone Flutter Plugin Demo'),
),
body: Center(
child: ElevatedButton(
onPressed: () {
// 发起通话的示例代码将在后面给出
},
child: Text('发起通话'),
),
),
),
);
}
}
3. 发起通话
要发起通话,你需要知道对方的SIP地址。下面是一个简单的发起通话的示例:
void startCall(String sipAddress) async {
LinphoneCall call = await linphone.call(sipAddress);
call.addListener((callEvent) {
// 处理通话事件,如接听、挂断等
print('Call event: $callEvent');
});
}
你可以在按钮点击事件中调用这个函数:
ElevatedButton(
onPressed: () {
startCall('sip:username@domain'); // 替换为对方的SIP地址
},
child: Text('发起通话'),
),
4. 接听/挂断通话
接听和挂断通话可以通过监听LinphoneCall
对象的事件来处理。例如,当来电时,你可以显示一个UI来让用户选择接听或挂断。
linphone.addListener((event) {
if (event is LinphoneCallIncoming) {
LinphoneCallIncoming incomingCall = event;
// 显示UI让用户选择接听或挂断
incomingCall.accept().then((call) {
// 通话已接听
}).catchError((error) {
// 处理错误
});
// 或者直接挂断
// incomingCall.decline();
} else if (event is LinphoneCallEnded) {
// 通话已结束
}
// 处理其他事件...
});
注意事项
- 在实际应用中,你需要处理更多的错误和异常情况。
- 确保你的应用有适当的权限,比如麦克风和摄像头的访问权限。
- UI设计需要根据实际需求进行调整。
- Linphone的配置项非常多,可以根据需要进行更详细的配置。
这个示例提供了一个基本的框架,展示了如何使用linphone_flutter_plugin
进行音视频通话。实际应用中,你可能需要根据具体需求进行更多的定制和开发。