Flutter工厂模式实现插件zam_factory_pattern的使用

Flutter工厂模式实现插件zam_factory_pattern的使用

提供了用于实现工厂模式的工具,该模式处理对象创建问题。

包含的内容

包含以下核心组件:

  • Factory
  • ModifiableFactory
  • TypedFactory

详细了解这些组件,请查看 此处

如何使用

final hondaFactory = HondaFactory({
  HondaCity: () => HondaCity(),
  HondaCivic: () => HondaCivic(),
  HondaAccord: () => HondaAccord(),
});

要了解更多信息,请移步到 示例部分 或查看 GitHub 上的示例

状态

Build

贡献者

许可证

BSD 3-Clause License


示例代码

example/lib/main.dart

import 'package:zam_factory_pattern/zam_factory_pattern.dart';

// 创建基类。
class HondaCar {
  void startEngine() {
    print('$runtimeType: Engine Started');
  }
}

// 创建子类。
class HondaCity extends HondaCar {}

class HondaCivic extends HondaCar {}

class HondaAccord extends HondaCar {}

class HondaJazz extends HondaCar {}

class HondaCrv extends HondaCar {}

// 创建工厂。
class HondaFactory extends TypedFactory<HondaCar> {
  const HondaFactory(Map<Type, Builder<HondaCar>> builders) : super(builders);
}

// 使用ModifiableFactoryMixin创建可修改的工厂。
class ModifiableHondaFactory extends HondaFactory with ModifiableFactoryMixin {
  const ModifiableHondaFactory(Map<Type, Builder<HondaCar>> builders)
      : super(builders);
}

// 现在让我们看看库可以提供什么功能。
void main() {
  //
  // 工厂
  //

  print('HondaFactory:\n');

  print('- 创建HondaFactory');
  final hondaFactory = HondaFactory({
    HondaCity: () => HondaCity(),
    HondaCivic: () => HondaCivic(),
    HondaAccord: () => HondaAccord(),
  });

  // 可以从工厂获取各种信息。
  print('Builders: ${hondaFactory.keys}'); // (HondaCity, HondaCivic, HondaAccord)
  print('Builder Count: ${hondaFactory.length}'); // 3
  print('isEmpty: ${hondaFactory.isEmpty}'); // false
  print('isNotEmpty: ${hondaFactory.isNotEmpty}'); // true
  print('包含HondaCivic: ${hondaFactory.contains(HondaCivic)}'); // true
  print('不包含HondaCivic: ${hondaFactory.doesNotContain(HondaCivic)}'); // false

  // 可以通过调用带有键值的createInstance方法来创建实例。
  print('- 创建Honda Accord。');
  final accord = hondaFactory.createInstance(HondaAccord);
  accord.startEngine(); // HondaAccord: Engine Started

  // 或者可以通过获取构建器并运行它来获取实例。
  print('- 手动创建Honda Accord。');
  final accordBuilder = hondaFactory.getBuilder(HondaAccord);
  final accord2 = accordBuilder();
  accord2.startEngine(); // HondaAccord: Engine Started

  // 当尝试调用未注册的构建器时会抛出错误。
  print('- 创建HondaJazz。');
  try {
    final jazz = hondaFactory
        .createInstance(HondaJazz); // 抛出BuilderNotFoundInFactoryException
    jazz.startEngine();
  } catch (exception) {
    // 打印以下内容:
    //
    // BuilderNotFoundInFactoryException 发生。
    // > 问题:在工厂中找不到键为 - HondaJazz 的构建器。
    // > 解决方案:请将一个构建器插入到工厂中,键为 - HondaJazz。
    print(exception);
  }

  //
  // 可修改的工厂
  //

  print('\nModifiableHondaFactory:\n');
  print('- 创建ModifiableHondaFactory。');
  final modifiableHondaFactory = ModifiableHondaFactory({
    HondaJazz: () => HondaJazz(),
    HondaCrv: () => HondaCrv(),
  });
  print('Builders: ${modifiableHondaFactory.keys}'); // (HondaJazz, HondaCrv)

  // 覆盖任何已存在的构建器。
  print('- 注册HondaCity');
  modifiableHondaFactory.registerBuilder(HondaCity, () => HondaCity());
  print('Builders: ${modifiableHondaFactory.keys}'); // (HondaJazz, HondaCrv, HondaCity)

  print('- 注册列表 - [HondaCivic, HondaAccord]。');
  modifiableHondaFactory.registerBuilders({
    HondaCivic: () => HondaCivic(),
    HondaAccord: () => HondaAccord(),
  });
  print('Builders: ${modifiableHondaFactory.keys}'); // (HondaJazz, HondaCrv, HondaCity, HondaCivic, HondaAccord)

  print('- 注销构建器 - HondaJazz。');
  modifiableHondaFactory.unregisterBuilder(HondaJazz);
  print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCrv, HondaCity, HondaCivic, HondaAccord)

  print('- 注销列表 - [HondaCity, HondaAccord]。');
  modifiableHondaFactory.unregisterBuilders([HondaCity, HondaAccord]);
  print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCrv, HondaCivic)

  print('- 从hondaFactory复制构建器。');
  modifiableHondaFactory.copyBuildersFrom(hondaFactory);
  print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCrv, HondaCivic, HondaCity, HondaAccord)

  print('- 清除所有构建器。');
  modifiableHondaFactory.clear();
  print('Builders: ${modifiableHondaFactory.keys}'); // ()

  print('- 合并modifiableHondaFactory与hondaFactory。');
  modifiableHondaFactory.mergeWith(hondaFactory);
  print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCity, HondaCivic, HondaAccord)
}

更多关于Flutter工厂模式实现插件zam_factory_pattern的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter工厂模式实现插件zam_factory_pattern的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,下面是一个关于如何在Flutter中使用zam_factory_pattern插件来实现工厂模式的代码示例。zam_factory_pattern是一个用于实现工厂模式的Dart库,可以很好地集成到Flutter项目中。

首先,确保你已经在pubspec.yaml文件中添加了zam_factory_pattern依赖:

dependencies:
  flutter:
    sdk: flutter
  zam_factory_pattern: ^latest_version  # 请替换为最新版本号

然后运行flutter pub get来获取依赖。

接下来,让我们看一个具体的代码示例。假设我们有一个简单的用例,即创建不同类型的Animal对象,我们将使用工厂模式来实现这一点。

1. 定义Animal接口和具体实现类

// animal.dart
abstract class Animal {
  void makeSound();
}

class Dog implements Animal {
  @override
  void makeSound() {
    print("Woof Woof");
  }
}

class Cat implements Animal {
  @override
  void makeSound() {
    print("Meow Meow");
  }
}

2. 创建AnimalFactory并使用zam_factory_pattern

// animal_factory.dart
import 'package:zam_factory_pattern/zam_factory_pattern.dart';
import 'animal.dart';

class AnimalFactory extends AbstractFactory<String, Animal> {
  @override
  Animal create(String key) {
    switch (key) {
      case 'dog':
        return Dog();
      case 'cat':
        return Cat();
      default:
        throw ArgumentError('Unknown animal type: $key');
    }
  }
}

3. 使用AnimalFactory

// main.dart
import 'package:flutter/material.dart';
import 'animal_factory.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Factory Pattern Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  late AnimalFactory animalFactory;

  @override
  void initState() {
    super.initState();
    animalFactory = AnimalFactory();
  }

  void createAnimal(String type) {
    Animal animal = animalFactory.create(type);
    animal.makeSound();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Flutter Factory Pattern Demo'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            ElevatedButton(
              onPressed: () => createAnimal('dog'),
              child: Text('Create Dog'),
            ),
            SizedBox(height: 20),
            ElevatedButton(
              onPressed: () => createAnimal('cat'),
              child: Text('Create Cat'),
            ),
          ],
        ),
      ),
    );
  }
}

在这个示例中,我们定义了一个Animal接口和它的两个具体实现类DogCat。然后,我们创建了一个AnimalFactory类,该类继承自zam_factory_pattern中的AbstractFactory,并实现了create方法。最后,在main.dart中,我们创建了按钮来演示如何使用工厂模式创建不同类型的Animal对象。

通过这种方式,你可以轻松地在Flutter项目中使用zam_factory_pattern插件来实现工厂模式,从而简化对象的创建过程并提高代码的可维护性。

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