Flutter工厂模式实现插件zam_factory_pattern的使用
Flutter工厂模式实现插件zam_factory_pattern的使用
提供了用于实现工厂模式的工具,该模式处理对象创建问题。
包含的内容
包含以下核心组件:
Factory
ModifiableFactory
TypedFactory
详细了解这些组件,请查看 此处。
如何使用
final hondaFactory = HondaFactory({
HondaCity: () => HondaCity(),
HondaCivic: () => HondaCivic(),
HondaAccord: () => HondaAccord(),
});
要了解更多信息,请移步到 示例部分 或查看 GitHub 上的示例。
状态
贡献者
许可证
示例代码
example/lib/main.dart
import 'package:zam_factory_pattern/zam_factory_pattern.dart';
// 创建基类。
class HondaCar {
void startEngine() {
print('$runtimeType: Engine Started');
}
}
// 创建子类。
class HondaCity extends HondaCar {}
class HondaCivic extends HondaCar {}
class HondaAccord extends HondaCar {}
class HondaJazz extends HondaCar {}
class HondaCrv extends HondaCar {}
// 创建工厂。
class HondaFactory extends TypedFactory<HondaCar> {
const HondaFactory(Map<Type, Builder<HondaCar>> builders) : super(builders);
}
// 使用ModifiableFactoryMixin创建可修改的工厂。
class ModifiableHondaFactory extends HondaFactory with ModifiableFactoryMixin {
const ModifiableHondaFactory(Map<Type, Builder<HondaCar>> builders)
: super(builders);
}
// 现在让我们看看库可以提供什么功能。
void main() {
//
// 工厂
//
print('HondaFactory:\n');
print('- 创建HondaFactory');
final hondaFactory = HondaFactory({
HondaCity: () => HondaCity(),
HondaCivic: () => HondaCivic(),
HondaAccord: () => HondaAccord(),
});
// 可以从工厂获取各种信息。
print('Builders: ${hondaFactory.keys}'); // (HondaCity, HondaCivic, HondaAccord)
print('Builder Count: ${hondaFactory.length}'); // 3
print('isEmpty: ${hondaFactory.isEmpty}'); // false
print('isNotEmpty: ${hondaFactory.isNotEmpty}'); // true
print('包含HondaCivic: ${hondaFactory.contains(HondaCivic)}'); // true
print('不包含HondaCivic: ${hondaFactory.doesNotContain(HondaCivic)}'); // false
// 可以通过调用带有键值的createInstance方法来创建实例。
print('- 创建Honda Accord。');
final accord = hondaFactory.createInstance(HondaAccord);
accord.startEngine(); // HondaAccord: Engine Started
// 或者可以通过获取构建器并运行它来获取实例。
print('- 手动创建Honda Accord。');
final accordBuilder = hondaFactory.getBuilder(HondaAccord);
final accord2 = accordBuilder();
accord2.startEngine(); // HondaAccord: Engine Started
// 当尝试调用未注册的构建器时会抛出错误。
print('- 创建HondaJazz。');
try {
final jazz = hondaFactory
.createInstance(HondaJazz); // 抛出BuilderNotFoundInFactoryException
jazz.startEngine();
} catch (exception) {
// 打印以下内容:
//
// BuilderNotFoundInFactoryException 发生。
// > 问题:在工厂中找不到键为 - HondaJazz 的构建器。
// > 解决方案:请将一个构建器插入到工厂中,键为 - HondaJazz。
print(exception);
}
//
// 可修改的工厂
//
print('\nModifiableHondaFactory:\n');
print('- 创建ModifiableHondaFactory。');
final modifiableHondaFactory = ModifiableHondaFactory({
HondaJazz: () => HondaJazz(),
HondaCrv: () => HondaCrv(),
});
print('Builders: ${modifiableHondaFactory.keys}'); // (HondaJazz, HondaCrv)
// 覆盖任何已存在的构建器。
print('- 注册HondaCity');
modifiableHondaFactory.registerBuilder(HondaCity, () => HondaCity());
print('Builders: ${modifiableHondaFactory.keys}'); // (HondaJazz, HondaCrv, HondaCity)
print('- 注册列表 - [HondaCivic, HondaAccord]。');
modifiableHondaFactory.registerBuilders({
HondaCivic: () => HondaCivic(),
HondaAccord: () => HondaAccord(),
});
print('Builders: ${modifiableHondaFactory.keys}'); // (HondaJazz, HondaCrv, HondaCity, HondaCivic, HondaAccord)
print('- 注销构建器 - HondaJazz。');
modifiableHondaFactory.unregisterBuilder(HondaJazz);
print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCrv, HondaCity, HondaCivic, HondaAccord)
print('- 注销列表 - [HondaCity, HondaAccord]。');
modifiableHondaFactory.unregisterBuilders([HondaCity, HondaAccord]);
print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCrv, HondaCivic)
print('- 从hondaFactory复制构建器。');
modifiableHondaFactory.copyBuildersFrom(hondaFactory);
print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCrv, HondaCivic, HondaCity, HondaAccord)
print('- 清除所有构建器。');
modifiableHondaFactory.clear();
print('Builders: ${modifiableHondaFactory.keys}'); // ()
print('- 合并modifiableHondaFactory与hondaFactory。');
modifiableHondaFactory.mergeWith(hondaFactory);
print('Builders: ${modifiableHondaFactory.keys}'); // (HondaCity, HondaCivic, HondaAccord)
}
更多关于Flutter工厂模式实现插件zam_factory_pattern的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter工厂模式实现插件zam_factory_pattern的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何在Flutter中使用zam_factory_pattern
插件来实现工厂模式的代码示例。zam_factory_pattern
是一个用于实现工厂模式的Dart库,可以很好地集成到Flutter项目中。
首先,确保你已经在pubspec.yaml
文件中添加了zam_factory_pattern
依赖:
dependencies:
flutter:
sdk: flutter
zam_factory_pattern: ^latest_version # 请替换为最新版本号
然后运行flutter pub get
来获取依赖。
接下来,让我们看一个具体的代码示例。假设我们有一个简单的用例,即创建不同类型的Animal
对象,我们将使用工厂模式来实现这一点。
1. 定义Animal接口和具体实现类
// animal.dart
abstract class Animal {
void makeSound();
}
class Dog implements Animal {
@override
void makeSound() {
print("Woof Woof");
}
}
class Cat implements Animal {
@override
void makeSound() {
print("Meow Meow");
}
}
2. 创建AnimalFactory并使用zam_factory_pattern
// animal_factory.dart
import 'package:zam_factory_pattern/zam_factory_pattern.dart';
import 'animal.dart';
class AnimalFactory extends AbstractFactory<String, Animal> {
@override
Animal create(String key) {
switch (key) {
case 'dog':
return Dog();
case 'cat':
return Cat();
default:
throw ArgumentError('Unknown animal type: $key');
}
}
}
3. 使用AnimalFactory
// main.dart
import 'package:flutter/material.dart';
import 'animal_factory.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Factory Pattern Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late AnimalFactory animalFactory;
@override
void initState() {
super.initState();
animalFactory = AnimalFactory();
}
void createAnimal(String type) {
Animal animal = animalFactory.create(type);
animal.makeSound();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter Factory Pattern Demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: () => createAnimal('dog'),
child: Text('Create Dog'),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () => createAnimal('cat'),
child: Text('Create Cat'),
),
],
),
),
);
}
}
在这个示例中,我们定义了一个Animal
接口和它的两个具体实现类Dog
和Cat
。然后,我们创建了一个AnimalFactory
类,该类继承自zam_factory_pattern
中的AbstractFactory
,并实现了create
方法。最后,在main.dart
中,我们创建了按钮来演示如何使用工厂模式创建不同类型的Animal
对象。
通过这种方式,你可以轻松地在Flutter项目中使用zam_factory_pattern
插件来实现工厂模式,从而简化对象的创建过程并提高代码的可维护性。