forui_hooks
是一个为 Flutter 提供的自定义 Hooks 插件,旨在简化状态管理和提高代码的可读性。它基于 flutter_hooks
库,允许开发者使用 Hooks 来管理组件的状态和生命周期。
以下是如何使用 forui_hooks
插件的基本步骤和示例:
1. 添加依赖
首先,你需要在 pubspec.yaml
文件中添加 flutter_hooks
和 forui_hooks
的依赖:
dependencies:
flutter:
sdk: flutter
flutter_hooks: ^0.18.0
forui_hooks: ^1.0.0
然后运行 flutter pub get
来安装依赖。
2. 使用 forui_hooks
中的 Hooks
forui_hooks
提供了一些自定义的 Hooks,你可以直接在组件中使用它们。以下是一些常见的用法示例:
示例 1: 使用 useState
useState
是 flutter_hooks
中的一个基本 Hook,用于在函数组件中管理状态。
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:forui_hooks/forui_hooks.dart';
class CounterApp extends HookWidget {
[@override](/user/override)
Widget build(BuildContext context) {
final counter = useState(0);
return Scaffold(
appBar: AppBar(title: Text('Counter App')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('You have pushed the button this many times:'),
Text('${counter.value}', style: Theme.of(context).textTheme.headline4),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () => counter.value++,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
示例 2: 使用 useEffect
useEffect
用于处理副作用,比如在组件挂载或更新时执行某些操作。
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:forui_hooks/forui_hooks.dart';
class TimerApp extends HookWidget {
[@override](/user/override)
Widget build(BuildContext context) {
final seconds = useState(0);
useEffect(() {
final timer = Timer.periodic(Duration(seconds: 1), (_) {
seconds.value++;
});
return timer.cancel; // Cleanup on dispose
}, []);
return Scaffold(
appBar: AppBar(title: Text('Timer App')),
body: Center(
child: Text('Seconds elapsed: ${seconds.value}'),
),
);
}
}
示例 3: 使用 useMemoized
useMemoized
用于缓存计算结果,避免不必要的重复计算。
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:forui_hooks/forui_hooks.dart';
class FibonacciApp extends HookWidget {
[@override](/user/override)
Widget build(BuildContext context) {
final n = useState(10);
final result = useMemoized(() => fibonacci(n.value), [n.value]);
return Scaffold(
appBar: AppBar(title: Text('Fibonacci App')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Fibonacci(${n.value}) = $result'),
Slider(
value: n.value.toDouble(),
min: 0,
max: 40,
onChanged: (value) => n.value = value.toInt(),
),
],
),
),
);
}
int fibonacci(int n) {
if (n <= 1) return n;
return fibonacci(n - 1) + fibonacci(n - 2);
}
}
3. 自定义 Hooks
你也可以创建自己的自定义 Hooks,以便在多个组件中复用逻辑。
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:forui_hooks/forui_hooks.dart';
class UseToggle {
final bool value;
final VoidCallback toggle;
UseToggle(this.value, this.toggle);
}
UseToggle useToggle(bool initialValue) {
final value = useState(initialValue);
void toggle() {
value.value = !value.value;
}
return UseToggle(value.value, toggle);
}
class ToggleApp extends HookWidget {
[@override](/user/override)
Widget build(BuildContext context) {
final toggle = useToggle(false);
return Scaffold(
appBar: AppBar(title: Text('Toggle App')),
body: Center(
child: Switch(
value: toggle.value,
onChanged: (_) => toggle.toggle(),
),
),
);
}
}