Flutter数字墨水识别插件learning_digital_ink_recognition的使用
Flutter数字墨水识别插件learning_digital_ink_recognition的使用
概述
ML Kit的数字墨水识别使我们能够在Flutter中轻松实现手写文本和草图的识别。这项技术可以用于识别多种语言的手写字符,并且支持离线操作。
开始使用
添加依赖
在你的Flutter项目中添加learning_digital_ink_recognition
依赖:
$ flutter pub add learning_digital_ink_recognition
或者在pubspec.yaml
文件中添加:
dependencies:
learning_digital_ink_recognition: ^0.0.1
然后运行:
flutter pub get
初始化
在使用之前,需要初始化识别对象并确保模型已下载。
import 'package:learning_digital_ink_recognition/learning_digital_ink_recognition.dart';
DigitalInkRecognition recognition = DigitalInkRecognition(model: 'en-US');
// 确保模型已经下载
bool isDownloaded = await DigitalInkModelManager.isDownloaded('en-US');
if (!isDownloaded) {
await DigitalInkModelManager.download('en-US');
}
await recognition.start(writingArea: Size(width, height));
使用示例
以下是一个完整的示例应用程序,展示了如何使用该插件进行手写识别。
主程序
import 'package:flutter/material.dart';
import 'package:learning_digital_ink_recognition/learning_digital_ink_recognition.dart';
import 'package:provider/provider.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.lightBlue,
visualDensity: VisualDensity.adaptivePlatformDensity,
primaryTextTheme: TextTheme(
headline6: TextStyle(color: Colors.white),
),
),
home: ChangeNotifierProvider(
create: (_) => DigitalInkRecognitionState(),
child: DigitalInkRecognitionPage(),
),
);
}
}
页面状态管理
class DigitalInkRecognitionPage extends StatefulWidget {
@override
_DigitalInkRecognitionPageState createState() => _DigitalInKRecognitionPageState();
}
class _DigitalInkRecognitionPageState extends State<DigitalInkRecognitionPage> {
final String _model = 'en-US';
DigitalInkRecognitionState get state => Provider.of(context, listen: false);
late DigitalInkRecognition _recognition;
double get _width => MediaQuery.of(context).size.width;
double _height = 360;
@override
void initState() {
_recognition = DigitalInkRecognition(model: _model);
super.initState();
}
@override
void dispose() {
_recognition.dispose();
super.dispose();
}
Future<void> _init() async {
await _recognition.start(writingArea: Size(_width, _height));
await _checkModel();
}
Future<void> _reset() async {
state.reset();
await _recognition.start(writingArea: Size(_width, _height));
}
Future<void> _checkModel() async {
bool isDownloaded = await DigitalInkModelManager.isDownloaded(_model);
if (!isDownloaded) {
await DigitalInkModelManager.download(_model);
}
}
Future<void> _actionDown(Offset point) async {
state.startWriting(point);
await _recognition.actionDown(point);
}
Future<void> _actionMove(Offset point) async {
state.writePoint(point);
await _recognition.actionMove(point);
}
Future<void> _actionUp() async {
state.stopWriting();
await _recognition.actionUp();
}
Future<void> _startRecognition() async {
if (state.isNotProcessing) {
state.startProcessing();
await _checkModel();
state.data = await _recognition.process();
state.stopProcessing();
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: const Text('ML Digital Ink Recognition'),
),
body: Column(
children: [
Builder(
builder: (_) {
_init();
return GestureDetector(
onScaleStart: (details) async => await _actionDown(details.localFocalPoint),
onScaleUpdate: (details) async => await _actionMove(details.localFocalPoint),
onScaleEnd: (details) async => await _actionUp(),
child: Consumer<DigitalInkRecognitionState>(
builder: (_, state, __) => CustomPaint(
painter: DigitalInkPainter(writings: state.writings),
child: Container(
width: _width,
height: _height,
),
),
),
);
},
),
SizedBox(height: 20),
ElevatedButton(
onPressed: _startRecognition,
child: Text('Start Recognition'),
),
SizedBox(height: 5),
ElevatedButton(
onPressed: _reset,
child: Text('Reset Canvas'),
),
SizedBox(height: 15),
Center(
child: Consumer<DigitalInkRecognitionState>(builder: (_, state, __) {
if (state.isNotProcessing && state.isNotEmpty) {
return Center(
child: Container(
padding: EdgeInsets.symmetric(horizontal: 18),
child: Text(
state.toCompleteString(),
textAlign: TextAlign.center,
style: TextStyle(fontSize: 18),
),
),
);
}
if (state.isProcessing) {
return Center(
child: Container(
width: 36,
height: 36,
color: Colors.transparent,
child: CircularProgressIndicator(strokeWidth: 2),
),
);
}
return Container();
}),
),
Expanded(child: Container()),
],
),
);
}
}
状态管理类
class DigitalInkRecognitionState extends ChangeNotifier {
List<List<Offset>> _writings = [];
List<RecognitionCandidate> _data = [];
bool isProcessing = false;
List<List<Offset>> get writings => _writings;
List<RecognitionCandidate> get data => _data;
bool get isNotProcessing => !isProcessing;
bool get isEmpty => _data.isEmpty;
bool get isNotEmpty => _data.isNotEmpty;
List<Offset> _writing = [];
void reset() {
_writings = [];
notifyListeners();
}
void startWriting(Offset point) {
_writing = [point];
_writings.add(_writing);
notifyListeners();
}
void writePoint(Offset point) {
if (_writings.isNotEmpty) {
_writings[_writings.length - 1].add(point);
notifyListeners();
}
}
void stopWriting() {
_writing = [];
notifyListeners();
}
void startProcessing() {
isProcessing = true;
notifyListeners();
}
void stopProcessing() {
isProcessing = false;
notifyListeners();
}
set data(List<RecognitionCandidate> data) {
_data = data;
notifyListeners();
}
@override
String toString() {
return isNotEmpty ? _data.first.text : '';
}
String toCompleteString() {
return isNotEmpty ? _data.map((c) => c.text).toList().join(', ') : '';
}
}
结论
通过以上代码,你可以创建一个简单的手写识别应用。用户可以在屏幕上书写文字或绘制图形,应用会自动识别并显示结果。更多细节和完整示例可以参考官方示例项目。
更多关于Flutter数字墨水识别插件learning_digital_ink_recognition的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter数字墨水识别插件learning_digital_ink_recognition的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是如何在Flutter项目中集成并使用learning_digital_ink_recognition
插件的示例代码。这个插件允许你进行数字墨水的识别,通常用于手写识别等功能。
首先,确保你的Flutter项目已经创建好,并且你已经在pubspec.yaml
文件中添加了learning_digital_ink_recognition
依赖:
dependencies:
flutter:
sdk: flutter
learning_digital_ink_recognition: ^最新版本号 # 替换为实际发布的最新版本号
然后运行flutter pub get
来获取依赖。
接下来是如何在你的Flutter应用中使用learning_digital_ink_recognition
插件的示例代码。
1. 导入插件
在你的Dart文件中(例如main.dart
),导入插件:
import 'package:flutter/material.dart';
import 'package:learning_digital_ink_recognition/learning_digital_ink_recognition.dart';
2. 创建UI界面
创建一个简单的UI界面来绘制和识别数字墨水。
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('数字墨水识别示例'),
),
body: InkRecognitionScreen(),
),
);
}
}
class InkRecognitionScreen extends StatefulWidget {
@override
_InkRecognitionScreenState createState() => _InkRecognitionScreenState();
}
class _InkRecognitionScreenState extends State<InkRecognitionScreen> {
final List<Offset> _points = [];
final GlobalKey _globalKey = GlobalKey();
String _recognitionResult = '';
void _handlePanUpdate(DragUpdateDetails details) {
setState(() {
_points.add(details.globalPosition);
});
}
void _handlePanEnd(DragEndDetails details) async {
setState(() {
_points.add(null); // 添加null表示路径结束
});
// 获取识别结果
final result = await LearningDigitalInkRecognition.recognize(_points);
setState(() {
_recognitionResult = result.text ?? '无法识别';
});
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
GestureDetector(
key: _globalKey,
onPanUpdate: _handlePanUpdate,
onPanEnd: _handlePanEnd,
behavior: HitTestBehavior.translucent,
child: CustomPaint(
size: Size(double.infinity, double.infinity),
painter: InkPainter(_points),
),
),
SizedBox(height: 20),
Text('识别结果: $_recognitionResult'),
],
);
}
}
class InkPainter extends CustomPainter {
final List<Offset> points;
InkPainter(this.points);
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()
..color = Colors.black
..strokeWidth = 4.0
..style = PaintingStyle.stroke;
if (points.isEmpty || points.last == null) return;
for (int i = 0; i < points.length - 1; i++) {
canvas.drawLine(points[i]!, points[i + 1]!, paint);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return oldDelegate != this;
}
}
3. 运行应用
现在你可以运行你的Flutter应用,使用手指或触控笔在屏幕上书写,插件将尝试识别你书写的文字并显示识别结果。
注意事项
- 插件版本:确保你使用的是最新版本的
learning_digital_ink_recognition
插件,因为插件的API和功能可能会随着版本更新而变化。 - 错误处理:在实际应用中,你应该添加更多的错误处理逻辑,以处理可能的识别失败或异常。
- 性能优化:对于复杂的绘制和识别任务,你可能需要考虑性能优化,例如限制绘制的帧率或优化识别算法。
这个示例代码提供了一个基本框架,你可以根据需要进行扩展和修改。