Flutter拖拽与放置功能插件widget_drag_and_drop_layer的使用
Flutter拖拽与放置功能插件widget_drag_and_drop_layer的使用
允许在屏幕上显示或隐藏浮动小部件,并且可以将此小部件扩展为全屏。
开始使用
drag_and_drop_pluging: ^0.0.5
示例
示例代码
import 'package:flutter/material.dart';
import 'package:drag_and_drop_pluging/widget_drag_and_drop_layer.dart';
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
[@override](/user/override)
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
bool isFullScreen = false;
bool isVisibleButton = true;
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('拖拽与放置功能插件示例'),
),
body: Center(
child: WidgetDragAndDropLayer(
props: WidgetDragAndDropLayerProps(
floatingWidget: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(isFullScreen ? 0 : 16),
color: Colors.red.shade200,
),
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: [
ElevatedButton(
onPressed: () {
setState(() {
isFullScreen = !isFullScreen;
});
},
child: const Text("按钮一"),
),
],
),
),
),
content: Container(), // 这里可以替换为你的主要内容
floatingFullScreen: isFullScreen,
floatingVisible: isVisibleButton,
),
),
),
);
}
}
更多关于Flutter拖拽与放置功能插件widget_drag_and_drop_layer的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
1 回复
更多关于Flutter拖拽与放置功能插件widget_drag_and_drop_layer的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个使用 widget_drag_and_drop_layer
插件实现 Flutter 拖拽与放置功能的示例代码。这个插件允许你在 Flutter 应用中实现拖拽和放置功能。
首先,确保你已经在 pubspec.yaml
文件中添加了 widget_drag_and_drop_layer
依赖:
dependencies:
flutter:
sdk: flutter
widget_drag_and_drop_layer: ^x.y.z # 请使用最新版本号
然后运行 flutter pub get
来安装依赖。
以下是一个简单的示例,展示了如何使用 widget_drag_and_drop_layer
插件实现基本的拖拽与放置功能:
import 'package:flutter/material.dart';
import 'package:widget_drag_and_drop_layer/widget_drag_and_drop_layer.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter Drag and Drop Example'),
),
body: DragAndDropDemo(),
),
);
}
}
class DragAndDropDemo extends StatefulWidget {
@override
_DragAndDropDemoState createState() => _DragAndDropDemoState();
}
class _DragAndDropDemoState extends State<DragAndDropDemo> {
final List<Offset> _itemPositions = [];
@override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
// Placeholder for drop area
Positioned(
top: 50,
left: 50,
width: 200,
height: 200,
child: Container(
color: Colors.grey[200],
child: Center(
child: Text(
'Drop here',
style: TextStyle(color: Colors.black),
),
),
),
),
// Draggable items
for (var i = 0; i < 5; i++)
DraggableItem(
key: ValueKey('draggable_item_$i'),
position: _itemPositions.length > i ? _itemPositions[i] : Offset(100 + i * 50, 300),
onDragEnded: (Offset newPosition) {
setState(() {
_itemPositions[i] = newPosition;
});
},
),
],
);
}
}
class DraggableItem extends StatefulWidget {
final Offset position;
final ValueChanged<Offset> onDragEnded;
const DraggableItem({Key key, @required this.position, @required this.onDragEnded}) : super(key: key);
@override
_DraggableItemState createState() => _DraggableItemState();
}
class _DraggableItemState extends State<DraggableItem> {
Offset _initialPosition;
Offset _currentPosition = Offset.zero;
@override
void initState() {
super.initState();
_initialPosition = widget.position;
}
void _handleDragUpdate(DragUpdateDetails details) {
setState(() {
_currentPosition += details.delta;
});
}
void _handleDragEnd(DragEndDetails details) {
widget.onDragEnded(_initialPosition + _currentPosition);
setState(() {
_currentPosition = Offset.zero;
});
}
@override
Widget build(BuildContext context) {
return Positioned(
left: widget.position.dx + _currentPosition.dx,
top: widget.position.dy + _currentPosition.dy,
child: DragTarget<Offset>(
builder: (BuildContext context, List<Offset> candidateData, List<dynamic> rejectedData) {
return GestureDetector(
onPanDown: (DragDownDetails details) {
final Drag data = Drag(
data: widget.position,
feedback: Material(
elevation: 4.0,
child: Container(
width: 50,
height: 50,
color: Colors.blue,
child: Center(child: Text('Item')),
),
),
child: Container(
width: 50,
height: 50,
color: Colors.blue.withOpacity(0.5),
child: Center(child: Text('Item')),
),
);
RenderBox box = context.findRenderObject();
Offset position = box.localToGlobal(details.localPosition);
data.onAccepted = (data) {
setState(() {
_currentPosition = data - widget.position;
});
};
data.onMove = (details) {
setState(() {
_currentPosition = details.delta;
});
};
data.onCancel = () {
setState(() {
_currentPosition = Offset.zero;
});
};
data.onEnd = (details) => _handleDragEnd(details);
DragAndDropLayer.of(context).startDrag(data, position);
},
child: Container(
width: 50,
height: 50,
color: Colors.blue.withOpacity(0.5),
child: Center(child: Text('Item')),
),
);
},
onAccept: (Offset data) {},
onWillAccept: (Offset data) => true,
),
);
}
}
在这个示例中:
- 我们创建了一个
DragAndDropDemo
小部件,它包含一个用于放置项目的灰色区域和五个可拖拽的项目。 - 每个可拖拽的项目都是一个
DraggableItem
小部件。 DraggableItem
小部件使用GestureDetector
和DragTarget
来处理拖拽事件。- 当用户开始拖动项目时,
DragAndDropLayer.of(context).startDrag
方法被调用,开始拖动操作。 - 在拖动结束时,我们更新项目的位置,并通过调用
onDragEnded
回调来存储新位置。
请注意,此代码示例是一个简单的实现,可能需要根据实际需求进行调整和扩展。